Patch notes 14 Alpha 5
Hey everybody Here is the changelog for the new patch with some minors fixes and debug things.
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Some dialog typos corrected.
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Some level-design issues and collisions corrected in District A.
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Cinematic cameras added (during dialogs) for NPC and Otello’s quests in District A.
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Lateral walljump mechanic has been reverted so they can be spammed more easily, the wall-jump tutorial has therefore been simplified.
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”No shadow” mode has been debugged, it remained active after leaving the prison/tutorial.
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A bug who happened to block Quadbots and make them unable to be picked up by the player has been fixed.
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The speed rotation of the camera when using a controller doesn’t depend on the framerate anymore.
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A bug that blocked the language on the player's OS language has been fixed.
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Climbing has been improved to prevent players from hitting their heads on edges.
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No more “#jump” in the dialogs.
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Better scattering management (fog) when using different FOV settings.
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