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Hover : Revolt of Gamers - v0.30 Patch Notes

We're currently working with the new version of Unity and the major part of our work is not really visible in this update, thanks for your patience and we're really excited about the next updates!

General:

-The E-Cop is now available. -Different characters' DNA kits can no longer be unlocked by leveling up, you now have to finish missions to obtain the gamers' favors. -Missions more adapted to characters' evolution and with more story have been added. -Some NPCs giving advice to players have been added in the city.

Gameplay:

-Graffiti and Capture-the-Secubox missions have been added. -Players now obtain the maximum amount of experience at the beginning of each mission. -Watabax's “Shy” trait now makes him lose less energy to make him easier to play. -Grinding makes you gain slightly less energy and tricks make you earn more. -Loss of energy after long falls is now reactivated. -Bumpers now make you lose energy. -The “resume” in the main menu now brings you back directly in-game. -The cooldown for graffitis is now up to 5 seconds, it was previously set on 3 seconds -You now lose gameballs after high jumps. -Bouncing is now slightly more efficient.

Graphics/Audio:

-3rd person view is now set by default when starting the game. -In-game interface has been redesigned to bring players to most important missions first. -Graffitis disappear faster if they are not sprayed on objectives. -The minimum time when clicking to read the next dialog has been reduced to 0.5 second from 1 second. -Every button in the menus have been resized and are less “gigantic”. -A great part of the old dialogs have been corrected because they weren't always clear.

Debug:

-Netcode has been improved. -The occulus “fast run” controls have been improved. -An issue with NPCs being stuck and preventing players from doing some missions has been solved.

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