EA1.2.41 Colorblind mode: Protanopia, Deuteranopia, Tritanopia
Patch Notes – Color Blind Accessibility Update (Beta)
This update introduces color blind accessibility options aimed at improving clarity, contrast, and visual consistency across the entire game. Even without enabling a color blind filter, many players should notice general visibility improvements.
What’s new
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Color Blind Modes added to Settings
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Tested against the three main types of color blindness:
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Protanopia
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Deuteranopia
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Tritanopia
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Visual improvements
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Clearer distinction between the four core quantum colors
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Consistent color logic in simulations
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Real components use blue tones
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Imaginary components use yellow tones
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Previously, negative real values could visually resemble imaginary components in some situations
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Updated gate icons and supporting graphics
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Improved contrast
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Better visual consistency across the UI
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Circuit Machine frame adjusted
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More neutral appearance
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Reduced visual distraction so focus stays on the circuit itself
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Important note – Beta status
This feature is currently in beta.
Color blindness simulations were created using a mix of Photoshop filters and online tools. While a lot of care went into tuning contrast and values, simulations are not a perfect substitute for real world perception. Small differences in how individuals perceive color may still cause issues in certain edge cases.
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If something looks confusing
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If two colors are still hard to distinguish
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If a filter makes things worse instead of better
Please report it! Feedback here is extremely valuable.
This was a very fiddly update to get right, and real player input will help refine it further.
Some changes to wording and puzzle setups, as always - super happy to see though that newcomers are now advancing more than ever in the quest to master quantum computing.
And before I forget:
Merry Christmas everyone! 🎄
If Quantum Odyssey clicks for you, consider gifting it to a friend and leaving a Steam review. Every review genuinely makes a difference. Thank you! ^_^
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