Build 0.7.44 - Auto Adventure Changes, Fast Forward, Seasons, and World Map Improvements!
This build changes the way Auto Adventures tick, adds a new Fast Forward mechanic, and introduces lots of World Map changes.
ATTENTION Mac Users!!
- This patch introduces the save file changes outlined in the announcement made earlier this week. Make sure you follow the procedures described to move your save files!
http://steamcommunity.com/games/280320/announcements/detail/251399439388873485
Features
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Auto Adventures
- Auto Adventures no longer tick based on real-time. They now tick in game time by completing Manual dungeon encounters or using the new Fast Forward button.
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Fast Forward
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You now have the option to Fast Forward the in-game time in order to progress the game without having to run Manual Adventures.
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A new threat indicator has been introduced called FF Invasion Threat Indicator. As time is fast forwarded, there is an increasingly higher chance that an Invasion will strike a random town and you will forfeit your chance at stopping it. The different levels are: None, Low, Medium, High, and Imminent. Use FF wisely!
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The FF Invasion Threat Indicator can be lowered by defeating monsters in Manual Adventures.
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Invasions still occur normally in the game if Fast Forward is not used.
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Gameplay
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Endurance has been raised to a max of 1000 to allow for better scaling. You will most likely need to Fast Forward the game a bit in order to get Endurance to cap out from the previous system.
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Endurance bonuses from the Castle, University, and Allegiance have all been raised to fit the new Endurance model.
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Raised the bonus Fitness provides in the University from 3 to 30 per point.
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Minibosses and Bosses have recruited better monsters to help them in battle, beware!
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Deadly monsters, minibosses, and bosses have had their damage increased by 15%.
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Introduced a simple implementation of trained University courses in Character menus.
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All %HP regen items have been rolled to a new flat Health Regen stat.
Art
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World Map
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Every Town and Adventure location now has a hover glow and title to more easily identify the location.
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A smooth transitioning day/night cycle was added to the world map.
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Seasonal changes have been added to the world map! Spring, Summer, Fall, and Winter all have unique world map changes.
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Updated Barbershop and Ruler Creation backgrounds to make it easier to see your Adventurer/Ruler respectively.
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Added mouseover glows to the Party Preparation scene's Adventurer silhouettes.
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Moved the mouseover glow for the Graveyard from the Cryptkeeper to the entire Graveyard.
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Added a mouseover glow to the Stash.
Sound
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Moved the overworld music to the loading screen and main menu
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Added less annoying ambient sounds to the world map scene.
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Added music to the Island Temple and Volcano dungeons.
Bugs
- Fixed a bug not allowing renaming Adventurers.
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