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Build 0.6.10 - 5 New Classes, Skill Changes, and More!

IMPORTANT NOTE: Due to the nature of this patch, it is highly likely all Adventurers will need to be issued a respec.

5 NEW CLASSES!

  • Shaman, A STR/WIS based class capable of strong STR based melee attacks and WIS based Spellpower nukes, heals, and buffing/debuffing HP Regen.
  • Warlock, An INT based class capable of strong damage over time spells, nukes, buffing/debuffing Life on Hit, and reducing the heal effect on targets.
  • Enchanter, An INT based class capable of nukes, crowd control, buffing/debuffing Energy Regen, and decreasing energy costs for allies.
  • Death Knight, A STR/INT based class capable of melee damage, nukes, buffing/debuffing Spellpower, and Life on Hit attacks.
  • Arbalester, A DEX/INT based class capable of ranged physical damage, nukes, armor penetration, buffing/debuffing Energy on Hit, and increasing damage done vs foes.

Gameplay

  • All Classes received a once over to remove many pointless buffs and debuffs. Every class had at least 1-3 skills changed in this newest pass.
  • All Classes' damage tables have been adjusted. Non DPS classes should hit for far less than they used to.
  • Adventurer Classes no longer have modifiers that grant different Weapon Damage and Spellpower per point of investment in their respective attribute.
  • All skills are now updated with %'s that are "what you see is what you get" to better help players understand the effective power of the skill.
  • Skill investment costs changed from 1,1,1,1,2,2,2,2,3,3 to 1,1,1,1,1,2,2,2,2,2 which allows for maxing 3 skills and picking up a 4th at 5 points.
  • Crit damage bonus rolls on items dropped from 5-10% to 3-5%.
  • Crit damage bonus in university dropped from 25% at 5/5 to 15% at 5/5 for 1h weapons and 20% for 2h weapons that can train it.
  • Some skills for hybrid classes that use INT or WIS have had some skills changed to Spellpower.
  • Auto adventure XP was lowered by 50%.
  • Auto adventures no longer grant Ruler XP.
  • The formula for calculating armor has changed slightly as was not in line with the goal. It should now require a plate helm, chest, and shield to reach max mitigation without any bonuses from University courses and/or Passives.
  • Reflect Damage Mutator base amount decreased by 25%.
  • Added the ability to cancel and refund the currently training University course.
  • Projectile spells can now be dodged.
  • Energy is now fully restored at the end of each encounter.
  • Chance for ambushes while Resting has been increased.
  • Poison and Chaos damage types were added to the game. Chaos is a magical based type that bypasses all Magic Resist...beware.

UI

  • Beards should now appear above armor on the character detail screen.
  • Adventure entry screen has had a party window added to more easily see who is in the current party and their status.
  • A grey ! icon is now used instead of yellow to indicate available repeatable quests so that it is easier to locate story quests.
  • If a town is being invaded it will show red crossed swords above it.
  • Skill tooltips now have their damage type listed.

Art

  • Made a few art changes to the Pyramid dungeon.
  • Updated beard art.
  • New hover images added to some University buildings.
  • Lots of University icons added to the game.
  • Fixed a small scaling problem with beards.
  • Pharaoh's sword now correctly has a graphic.

Bugs

  • Party bonuses with +Damage Bonus have been fixed.
  • Fixed a bug causing unique shields to roll 1% block chance and amount.
  • Invasion bosses now spawn at an appropriate level to the entering set of Adventurers.
  • Fixed a bug causing the last killed Invasion boss to show as the objective when entering a new invasion.
  • You can no longer rest to pop an encounter, flee, and then return to the previous room to have it count as an uncleared room. This fixes an exploit/bug with boss, miniboss, and choice encounters.
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