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V1.09c IS LIVE, CAPTAIN!

Good evening, Captains.

I come to you with a meaty update. This is the second in a series of a planned patches that will address critical bugs and playability issues. With the Coldrice Games discord in full swing, I have been able to continue to push on development for the game with updates to the optimizations of the game as well as several quality of life needs. I have some new smaller projects on the horizon as well which I hope will bring in funds to further push Interstellaria.

Without extra comment, I will also add that Interestellaria is no longer being published by Chucklefish.

WHATS NEW

  • Dramatically overhauled the "tile" management system of the game, allowing for incredibly fast loading of planets.

  • Added a percentage on screen when loading a planet

  • Pathfinding has been dramatically optimized. Should be almost instantaneous in most areas, and very fast in the others.

  • When fighting in space, enemies will no long "BLOCK EXIT," instead every encounter has a timer to leave based on how many enemies there are.

  • You can now access the full fleet inventory even when on a planet

  • In order to work with UNITY, putting mod images must be done in the interstellaria_data/resources/mods folder

  • Crewmen can no longer harvest when inventory is full

  • Ulu has been made more navigable

  • Adjusted oloke to only require the death of one giant lizard

  • Adjusted the description of ships so that their stats match properly when purchasing

  • Removed some invisible blocks here and there

  • Slightly renamed some items, adjusted text for others.

  • Made some adjustments to run speed

BUG FIXES

  • Fixed a bug where race specific dialogue wasn't coming up.

  • Fixed a bug with bulk buying

  • Fixed a bug where you could apply repair plates to destroyed ships

  • Fixed bugs with the reload and return feature

  • Fixed a bug with power armor

  • Fixed a bug with poison or sticky effects

  • Fixed a bug where repair all charged money but didn't repair ship

  • Fixed a bug where you could install a stacked station, losing them.

  • Fixed a bug where damaged pod event didn't give you a crewman

  • Fixed a crash with distress signal event.

  • Fixed a bug where you could put a stock of weapons into a weapon slot

  • Fixed a bug where the landing screen would clip the planet graphics/texts

  • Fixed a bug where you could take off from trenzalore without repairing.

  • Fixed some bugs with rogue queen's attack

  • Fixed a bug where you could get a hull leak on the freighter that can't be reached.

  • Fixed some bugs with achievements

  • Fixed a bug where you could click the starmap through combat screen

  • Fixed NPC issues at the casino

  • Fixed NPC issues on Tharkad

  • Fixed some naming issues with Robar and Kere

  • Fixed a bug where if the player loses to the General and reloads, the game proceeds as if you won

  • Fixed a bug with background NPC hair

  • Fixed a bug where you could walk off the size of anskad

  • Fixed a bug where opening a menu when taking off makes them freeze

  • Fixed a bug with the wormhole event

  • Fixed a bug that allowed infinite items when crew window is open

  • Fixed a crash with some ships

  • Fixed a crash with landing on asteroids

  • Fixed a crash when returning to Aibit Nest

  • fixed a crash on derelict stations

  • fixed a crash on stores in kaidun space and anoa space

  • fixed a bug where you could edit stations on destroyed ships

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