V1.09c IS LIVE, CAPTAIN!
Good evening, Captains.
I come to you with a meaty update. This is the second in a series of a planned patches that will address critical bugs and playability issues. With the Coldrice Games discord in full swing, I have been able to continue to push on development for the game with updates to the optimizations of the game as well as several quality of life needs. I have some new smaller projects on the horizon as well which I hope will bring in funds to further push Interstellaria.
Without extra comment, I will also add that Interestellaria is no longer being published by Chucklefish.
WHATS NEW
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Dramatically overhauled the "tile" management system of the game, allowing for incredibly fast loading of planets.
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Added a percentage on screen when loading a planet
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Pathfinding has been dramatically optimized. Should be almost instantaneous in most areas, and very fast in the others.
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When fighting in space, enemies will no long "BLOCK EXIT," instead every encounter has a timer to leave based on how many enemies there are.
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You can now access the full fleet inventory even when on a planet
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In order to work with UNITY, putting mod images must be done in the interstellaria_data/resources/mods folder
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Crewmen can no longer harvest when inventory is full
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Ulu has been made more navigable
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Adjusted oloke to only require the death of one giant lizard
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Adjusted the description of ships so that their stats match properly when purchasing
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Removed some invisible blocks here and there
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Slightly renamed some items, adjusted text for others.
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Made some adjustments to run speed
BUG FIXES
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Fixed a bug where race specific dialogue wasn't coming up.
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Fixed a bug with bulk buying
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Fixed a bug where you could apply repair plates to destroyed ships
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Fixed bugs with the reload and return feature
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Fixed a bug with power armor
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Fixed a bug with poison or sticky effects
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Fixed a bug where repair all charged money but didn't repair ship
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Fixed a bug where you could install a stacked station, losing them.
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Fixed a bug where damaged pod event didn't give you a crewman
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Fixed a crash with distress signal event.
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Fixed a bug where you could put a stock of weapons into a weapon slot
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Fixed a bug where the landing screen would clip the planet graphics/texts
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Fixed a bug where you could take off from trenzalore without repairing.
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Fixed some bugs with rogue queen's attack
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Fixed a bug where you could get a hull leak on the freighter that can't be reached.
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Fixed some bugs with achievements
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Fixed a bug where you could click the starmap through combat screen
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Fixed NPC issues at the casino
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Fixed NPC issues on Tharkad
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Fixed some naming issues with Robar and Kere
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Fixed a bug where if the player loses to the General and reloads, the game proceeds as if you won
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Fixed a bug with background NPC hair
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Fixed a bug where you could walk off the size of anskad
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Fixed a bug where opening a menu when taking off makes them freeze
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Fixed a bug with the wormhole event
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Fixed a bug that allowed infinite items when crew window is open
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Fixed a crash with some ships
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Fixed a crash with landing on asteroids
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Fixed a crash when returning to Aibit Nest
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fixed a crash on derelict stations
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fixed a crash on stores in kaidun space and anoa space
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fixed a bug where you could edit stations on destroyed ships
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