1.20 AI Balancing Round
Good news everyone,
again it's fascinating how much you can balance, improve and fix in such a long game development journey, isn't it? At least for us ;D
Warm regards, Jens & Martin. P.S.: Please support Imagine Earth Project with a review here on Steam!
Improvements
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Keep current zoom level when jumping to city
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City extensions of Galaxies DLC now available in free play and competition game modes
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Annoying car beeping sounds in cities removed
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Clarified how satellite hubs are charged
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Improved visibility of Icons in functions ring
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Rounos: Rounosians don't accept donations anymore before Leen is there
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Territory takeover reparations consider building value now
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Construction tasks assigned to a plot with rocks or a forest can be canceled
Balancing
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Fixed side effects of the city extensions of the Galaxies DLC that were randomly blocking the AI from building climate positive upgrades.
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The AI will more likely work sustainable when the player does so.
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Fixed another problem were the AI planting forests and using seed bombs could block it from building climate positive upgrades.
Fixes
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Forest shows wrong examine message
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AI is failing to give up after take over by Assimilator and having native camp
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Ruins graphic error when teared down in water
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Ideon map shows wrong natives on Bora
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Bora: Other factions sometimes don't land
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Bora: Pyramid taken by other faction
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Bora: Leen finds no field to land
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