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1.20 AI Balancing Round

Good news everyone,

again it's fascinating how much you can balance, improve and fix in such a long game development journey, isn't it? At least for us ;D

Warm regards, Jens & Martin. P.S.: Please support Imagine Earth Project with a review here on Steam!

Improvements

  • Keep current zoom level when jumping to city

  • City extensions of Galaxies DLC now available in free play and competition game modes

  • Annoying car beeping sounds in cities removed

  • Clarified how satellite hubs are charged

  • Improved visibility of Icons in functions ring

  • Rounos: Rounosians don't accept donations anymore before Leen is there

  • Territory takeover reparations consider building value now

  • Construction tasks assigned to a plot with rocks or a forest can be canceled

Balancing

  • Fixed side effects of the city extensions of the Galaxies DLC that were randomly blocking the AI from building climate positive upgrades.

  • The AI will more likely work sustainable when the player does so.

  • Fixed another problem were the AI planting forests and using seed bombs could block it from building climate positive upgrades.

Fixes

  • Forest shows wrong examine message

  • AI is failing to give up after take over by Assimilator and having native camp

  • Ruins graphic error when teared down in water

  • Ideon map shows wrong natives on Bora

  • Bora: Other factions sometimes don't land

  • Bora: Pyramid taken by other faction

  • Bora: Leen finds no field to land

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