Critical MP Fixes & Multiple QoL Improvements
**Patch v1.1.1C ** This will be the last [HOT FIX] Patch as we move towards a more structured weekly update that will be announced soon this week. Stay tuned for what we have in store for Dollhouse!
**CRITICAL GAMEPLAY FIXES **
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Fixed total darkness until restart bug after using a Memory Station
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Fixed edge case for playback outline spawning under an uninteractable item in tutorial
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Fixed an issue that prevented Focus to be used in MP
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Fixed an issue that showed Focused HUD in the normal HUD
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Fixed a QoL issue that defaulted lobbies to private instead of public to prevent players from finding matches
**PROJECTOR FIXES **
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Made the projection effect more robust and smoother while on
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Projector timing refactor for a more presentable picture
**GAMEPLAY FIXES **
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Fixed the issue where the reel inserted into the door can potentially float under certain situations
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Removed chapter 2 station line; introduced other stations in tutorial; changed sequence such that it introduces other stations in tutorial
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Attempted to fix loading menu not closing properly while overlapping with main menu
**HUD & GUI UPDATES v1.0.2 **
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Fixed text to be of higher resolution for GUI displays and removed white artifacts for better legibility
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Added respective icons to the Lost & Found rooms for more visual clarity so it matches with the HUD
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Expanded beta text so it shows all the information even with screen rescaled
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Discord link should now be working
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Added info at bottom of loadout section to tell players more skills will be introduced through the stations
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Change the behaviour of the bottom message section so it can show "to tracking" and "to unfocus" instructions with hot keys
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Pause menu shifted the pick ups items and stations to the first two tab
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Added extra info to pop up when looking at the stations
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Fixed first time settings for subtitles in option menu (so now it's on by default)
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