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Critical MP Fixes & Multiple QoL Improvements

**Patch v1.1.1C ** This will be the last [HOT FIX] Patch as we move towards a more structured weekly update that will be announced soon this week. Stay tuned for what we have in store for Dollhouse!

**CRITICAL GAMEPLAY FIXES **

  • Fixed total darkness until restart bug after using a Memory Station

  • Fixed edge case for playback outline spawning under an uninteractable item in tutorial

  • Fixed an issue that prevented Focus to be used in MP

  • Fixed an issue that showed Focused HUD in the normal HUD

  • Fixed a QoL issue that defaulted lobbies to private instead of public to prevent players from finding matches

**PROJECTOR FIXES **

  • Made the projection effect more robust and smoother while on

  • Projector timing refactor for a more presentable picture

**GAMEPLAY FIXES **

  • Fixed the issue where the reel inserted into the door can potentially float under certain situations

  • Removed chapter 2 station line; introduced other stations in tutorial; changed sequence such that it introduces other stations in tutorial

  • Attempted to fix loading menu not closing properly while overlapping with main menu

**HUD & GUI UPDATES v1.0.2 **

  • Fixed text to be of higher resolution for GUI displays and removed white artifacts for better legibility

  • Added respective icons to the Lost & Found rooms for more visual clarity so it matches with the HUD

  • Expanded beta text so it shows all the information even with screen rescaled

  • Discord link should now be working

  • Added info at bottom of loadout section to tell players more skills will be introduced through the stations

  • Change the behaviour of the bottom message section so it can show "to tracking" and "to unfocus" instructions with hot keys

  • Pause menu shifted the pick ups items and stations to the first two tab

  • Added extra info to pop up when looking at the stations

  • Fixed first time settings for subtitles in option menu (so now it's on by default)

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