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MULTIPLAYER FIXES

**Patch v1.1.4A **

As we strive to meet our promised updates for this week we decided to push out a large portion of our MP fixes early. You will find the experience to be a lot more stable now.

**MULTIPLAYER FIXES **

  • Fixed a potential error when the player disconnects after completing mapgen

  • Fixed a bug where an invisible player collider after death prevents other players from moving through them

  • Fixed a bug where scrolling between abilities is performed when sightswapped

  • Fixed a bug where players can focus on other players during the Take sequence grace period

  • Fixed a bug where players can kill other players during the Take sequence grace period

  • Fixed a bug where the slowed effect message on players after flashing is not displayed on client players

  • Fixed a bug where the beginning of "Lights, Camera, Action" message sequence is obscured

  • Fixed a bug where the final 30 second countdown sfx is stopped prematurely by the sfx manager

  • Fixed a bug where the Portrait for Stephen fails to display, causing the radar to break

  • Fixed a bug where the MP results screen where the client who plays manni will actually see a manni splash

  • Changed: flash now prevents targeted player from being able to kill others for x duration

  • Changed: increased the time between mannequins attacks in MP

  • Cleaned up party list whenever player returns to mp menu, where previous behaviour is the old party list will still be there for a few seconds

  • Caught one case where if you're still in a room, the UI's quick search button will still toggle creating a confusing state

  • Fixed a bug that now allows active mannequins to now properly kill the clients

  • Fixed a bug where active mannequin’s attack did not properly turn off UI for clients

WIP

  • Residual MP issues

  • Community feedback issues

We appreciate your patience and still rolling out updates as fast as we can!

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