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DOLLHOUSE: RESHOOTS (MEGAPATCH)

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*Version 1.2.4 *

**TALES OF TWO DOLLS FIXES **

  • Updated the dialogue and sfx for the Doll when she is caught

  • Fixed a bug where the dolls are loaded in the epilogue.

  • Fixed a bug where the dolls are spawned in and after prison level

  • Fixed a bug where Doll events triggers during or immediately after player exits a safe room

  • Added new tab in Journal under evidence to explain about the dolls

  • The dolls no longer walk around until the Monster is released

  • Added two new tutorial audio references to the dolls

  • The dolls shouldn't appear until at least 1min after the player exits the safe room

  • The Memory locations last 2x longer after catching a doll

  • Updated the Idle animation for the burnt doll

  • Reduced the activation time for the burnt doll scare by 50% to give less time for players to react so the scare is more impactful

  • Removed the dolls in Part 2

  • Despawns the dolls when the monster is chasing after the player

  • Fixed a case where the normal dolls spawned lying down

**GENERAL GAMEPLAY UPDATES **

  • Updated the last room in the prison puzzle to be more inviting

  • Added a mannequin activation sfx so players are less confused when it occurs

  • Updated each theme with more varied mannequins

  • Added a new fog system for all themes

  • Updated the LUT so the game feels more noir

  • Implemented a general cannot use sfx for abilities to make them consistent across the board

  • Implemented cannot use messages for tracking attempt during the Ivy scare

  • Implemented cannot use message for Focus while under mannequin augments

  • Implemented static tracking kick count, so that the player is kicked from tracking after a consistent number of attempts instead of an increased chances of being kicked

  • Implemented a standardized gfx and sfx for initializing AoE Mannequin Augments

  • Fixed a bug where the Master Key does not glow on hover

  • Fixed a bug where stars pickups are brighter after hovering on them

  • Fixed a bug that prevents players from viewing their trailer in the Final Theatre

  • Fixed a bug that caused incorrect Mannequin Augment to be spawned in specific levels

  • Fixed a bug that caused the Mannequin Augment accessories to not be spawned on a static mannequin model

  • Added two new tutorial audio references to Mannequin Augments

**QoL UPDATES **

  • "Click to Continue" feature added instead of a timer system so players have a chance to read the loading splash

  • Made HUD ability name text 2 pts larger so it's easier to read on a larger screen

  • Standardized the positioning and sizing for collectable item splashes

  • Updated Script behaviour in the Detective Room so it no longer asks "Continue?"

  • Updated the repair effect in the HUD

  • Increased the size for the HUD's Repair Icon, Return Icon and Sightswap Icon

  • Lined up repair kit icon and text so it matches the other resources

  • HUD's flashlight now only turns red when the player cannot use the flashlight (decoupled from Flash ability)

  • Cannot flash now shows in safe rooms

  • Made objective text in HUD slightly larger

  • Made title and story text in the loading screen larger

  • Ability icons in HUD no longer appear in a safe room

  • The use ability hotkey no longer shows when the player is in a safe room

  • Updated evidence section in the Journal so the last unlock won't show instead of crossed out when the player hasn't unlocked it

  • Updated the "Cannot Use" icon for Focus and return to be bigger and centred on the eye

  • Character select should now say "unlocked" for the selected character rather than "completed"

  • If the monster hasn't spawned yet and the player Focuses, the scanning bar text shows a different text, the hotkey is turned off, and the "Cannot Icon" will be shown

  • Script icon on the left column is made slightly bigger and updated with a new icon

**FINAL BOSS FIXES **

  • Fixed a bug where the prison boss becomes invisible

  • Fixed a bug where the player can toggle light when they are in final boss kill mode

  • Fixed a bug where final boss death grunt is cut off

  • When stabbing the boss, it no longer shows a message on how much has been killed

  • Ability icons in HUD no longer appear when the player is the monster

**GENERAL BUG FIXES **

  • Fixed a case where the Script was showing up in the PT2 of each theme when it should be disabled

  • Fixed a case where the Script was not glowing in Safe Rooms when being hovered over

  • Fixed all Mannequins so their textures are now being shown correctly to avoid confusion

  • Fixed all Mannequins so their analyzed data corresponds to what is shown in-game

  • Fixed a bug where loadout menu item can become stuck after spamming equip/unequip

  • Fixed a bug where the chase ends prematurely while the player is in focus

  • Fixed bug where abilities icon background in HUD wasn't cleaning up properly if nothing is equipped

  • Updated mannequin information so it now displays properly the actual effects of the mannequins the player scanned

  • When the player dies, it'll no longer show any hint messages on screen and cleans them up

  • Fixed a fatigue display bug where it shows up despite the HUD being shattered

  • Fixed a case where the player used final flash and picks up a charge right after, this makes them unable to use the flashlight until it’s fully charged

**AI UPDATES & FIXES **

  • Fixed the monster sticky behaviour when the player is very close to alleviating rubberbanding

  • Implemented a feature to allow Dahlia projections to be destroyed for 15 seconds by flashing

  • Reduced Dahlia damage distance to make them less oppressive

  • Implemented specific wait durations for each of the monster scares

  • Fixed a bug where the monster sticks to the player even though the player is hidden

  • Implemented an additional chase condition when the player deposits Memories into the Safe Room Doors

  • Implemented an additional chase condition when the player exits the Lost Room after collecting the Master Key

**PUZZLE UPDATES **

  • Changed prison puzzle, so the Doll in the mannequin's lap in the Lost Room no longer spawns after completing the puzzle for narrative consistency

  • Updated film set puzzle's completed picture instead of showing a white picture

  • Made the symbols in Lobby Puzzle larger so it's easier to see on the clock's face

**MULTIPLAYER UPDATES & FIXES **

  • Fixed a bug where the knife model is still present after killing other players in a given round in MP

  • Implemented standardized vignette gfx for being hidden

  • Implemented blood gfx when stabbing is performed by the player

  • Fixed a bug where flashing gfx/sfx in MP is inconsistently played between server/clients

  • Knife icon is now given at the beginning of every round

**2D GRAPHICS UPDATES **

  • Updated the Curse Image to be consistent with the rest of the UI design

  • Updated the Level Up! And EXP UI textures to be more clear

  • Updated the low res images used for vinyls in the Journal and main menu

  • Added the Dolls Graphic for the Journal

  • Updated misc textures and shaders on a large batch of assets to make them look better and optimized

  • Updated the Evidence graphics used in the Journal to be black and white to match their visual counterpart in-game

**3D GRAPHICS UPDATES **

  • Disabled the light probes for all Traps, so it’s texture, doesn’t clash with the theme

  • Disabled the light probes for all Memory Stations, so it’s texture, doesn’t clash with the theme

  • Disabled the light probes for all Mannequins so it’s texture doesn’t clash with the theme

  • Disabled the light probes for all Environment, so it’s texture, doesn’t clash with the theme

  • Updated the texture for the Star pickups so it doesn’t look as dark

  • Added proper normal maps for each mannequin type so they look less flat

  • Fixed the emission values of the reels in the projector so it doesn’t clash with the room

  • Updated the Lost & Found Room Door texture to more visually consistent

  • Fixed the flow on the Prison Door so it's no longer red all the time

  • Fixed a Marie model display issue in the red carpet car ride

  • Film Set puzzle starting lights light up properly to the sequence as the player enters the room rather than the emission being on

**AUDIO UPDATE **

  • Updated the audio mixer used to make all audio feel more dynamic

  • Fixed all known audio issues for all the themes

  • Fixed all known audio issues for Lost and Found rooms

  • Added missing sfx for opening the Script in Safe Rooms

  • Added missing door unlocked sfx in each theme so players will now know when they used a key

  • Implemented sfx occlusion for illusion walls

  • Fixed the Focus end sfx

  • Implemented looped sfx for the Memory Station processing progression

  • Fixed a bug where projector looped sfx plays in the loading screen

  • Fixed a bug where the chase music is interrupted when entering into a safe room

  • Fixed a bug where the doorknob sfx is occluded during door opening

**LOCALIZATION UPDATE **

  • Made exp gain on the HUD bigger so Japanese and Chinese "EXP" doesn't look squished

  • The epilogue loading screen now translates properly into other languages

  • Updated localizations for all languages

  • Made subtitles a bit higher up on the UI layer so it'll show up after the player selected their story

  • Made the Movie Editor's director's instructions a little bit larger so it fits nicer for other languages

  • Fixed a mismatch localization in the option menu

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