DOLLHOUSE: RESHOOTS (MEGAPATCH)
*Version 1.2.4 *
**TALES OF TWO DOLLS FIXES **
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Updated the dialogue and sfx for the Doll when she is caught
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Fixed a bug where the dolls are loaded in the epilogue.
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Fixed a bug where the dolls are spawned in and after prison level
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Fixed a bug where Doll events triggers during or immediately after player exits a safe room
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Added new tab in Journal under evidence to explain about the dolls
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The dolls no longer walk around until the Monster is released
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Added two new tutorial audio references to the dolls
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The dolls shouldn't appear until at least 1min after the player exits the safe room
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The Memory locations last 2x longer after catching a doll
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Updated the Idle animation for the burnt doll
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Reduced the activation time for the burnt doll scare by 50% to give less time for players to react so the scare is more impactful
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Removed the dolls in Part 2
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Despawns the dolls when the monster is chasing after the player
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Fixed a case where the normal dolls spawned lying down
**GENERAL GAMEPLAY UPDATES **
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Updated the last room in the prison puzzle to be more inviting
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Added a mannequin activation sfx so players are less confused when it occurs
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Updated each theme with more varied mannequins
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Added a new fog system for all themes
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Updated the LUT so the game feels more noir
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Implemented a general cannot use sfx for abilities to make them consistent across the board
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Implemented cannot use messages for tracking attempt during the Ivy scare
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Implemented cannot use message for Focus while under mannequin augments
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Implemented static tracking kick count, so that the player is kicked from tracking after a consistent number of attempts instead of an increased chances of being kicked
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Implemented a standardized gfx and sfx for initializing AoE Mannequin Augments
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Fixed a bug where the Master Key does not glow on hover
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Fixed a bug where stars pickups are brighter after hovering on them
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Fixed a bug that prevents players from viewing their trailer in the Final Theatre
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Fixed a bug that caused incorrect Mannequin Augment to be spawned in specific levels
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Fixed a bug that caused the Mannequin Augment accessories to not be spawned on a static mannequin model
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Added two new tutorial audio references to Mannequin Augments
**QoL UPDATES **
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"Click to Continue" feature added instead of a timer system so players have a chance to read the loading splash
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Made HUD ability name text 2 pts larger so it's easier to read on a larger screen
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Standardized the positioning and sizing for collectable item splashes
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Updated Script behaviour in the Detective Room so it no longer asks "Continue?"
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Updated the repair effect in the HUD
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Increased the size for the HUD's Repair Icon, Return Icon and Sightswap Icon
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Lined up repair kit icon and text so it matches the other resources
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HUD's flashlight now only turns red when the player cannot use the flashlight (decoupled from Flash ability)
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Cannot flash now shows in safe rooms
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Made objective text in HUD slightly larger
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Made title and story text in the loading screen larger
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Ability icons in HUD no longer appear in a safe room
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The use ability hotkey no longer shows when the player is in a safe room
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Updated evidence section in the Journal so the last unlock won't show instead of crossed out when the player hasn't unlocked it
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Updated the "Cannot Use" icon for Focus and return to be bigger and centred on the eye
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Character select should now say "unlocked" for the selected character rather than "completed"
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If the monster hasn't spawned yet and the player Focuses, the scanning bar text shows a different text, the hotkey is turned off, and the "Cannot Icon" will be shown
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Script icon on the left column is made slightly bigger and updated with a new icon
**FINAL BOSS FIXES **
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Fixed a bug where the prison boss becomes invisible
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Fixed a bug where the player can toggle light when they are in final boss kill mode
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Fixed a bug where final boss death grunt is cut off
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When stabbing the boss, it no longer shows a message on how much has been killed
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Ability icons in HUD no longer appear when the player is the monster
**GENERAL BUG FIXES **
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Fixed a case where the Script was showing up in the PT2 of each theme when it should be disabled
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Fixed a case where the Script was not glowing in Safe Rooms when being hovered over
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Fixed all Mannequins so their textures are now being shown correctly to avoid confusion
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Fixed all Mannequins so their analyzed data corresponds to what is shown in-game
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Fixed a bug where loadout menu item can become stuck after spamming equip/unequip
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Fixed a bug where the chase ends prematurely while the player is in focus
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Fixed bug where abilities icon background in HUD wasn't cleaning up properly if nothing is equipped
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Updated mannequin information so it now displays properly the actual effects of the mannequins the player scanned
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When the player dies, it'll no longer show any hint messages on screen and cleans them up
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Fixed a fatigue display bug where it shows up despite the HUD being shattered
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Fixed a case where the player used final flash and picks up a charge right after, this makes them unable to use the flashlight until it’s fully charged
**AI UPDATES & FIXES **
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Fixed the monster sticky behaviour when the player is very close to alleviating rubberbanding
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Implemented a feature to allow Dahlia projections to be destroyed for 15 seconds by flashing
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Reduced Dahlia damage distance to make them less oppressive
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Implemented specific wait durations for each of the monster scares
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Fixed a bug where the monster sticks to the player even though the player is hidden
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Implemented an additional chase condition when the player deposits Memories into the Safe Room Doors
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Implemented an additional chase condition when the player exits the Lost Room after collecting the Master Key
**PUZZLE UPDATES **
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Changed prison puzzle, so the Doll in the mannequin's lap in the Lost Room no longer spawns after completing the puzzle for narrative consistency
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Updated film set puzzle's completed picture instead of showing a white picture
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Made the symbols in Lobby Puzzle larger so it's easier to see on the clock's face
**MULTIPLAYER UPDATES & FIXES **
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Fixed a bug where the knife model is still present after killing other players in a given round in MP
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Implemented standardized vignette gfx for being hidden
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Implemented blood gfx when stabbing is performed by the player
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Fixed a bug where flashing gfx/sfx in MP is inconsistently played between server/clients
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Knife icon is now given at the beginning of every round
**2D GRAPHICS UPDATES **
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Updated the Curse Image to be consistent with the rest of the UI design
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Updated the Level Up! And EXP UI textures to be more clear
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Updated the low res images used for vinyls in the Journal and main menu
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Added the Dolls Graphic for the Journal
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Updated misc textures and shaders on a large batch of assets to make them look better and optimized
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Updated the Evidence graphics used in the Journal to be black and white to match their visual counterpart in-game
**3D GRAPHICS UPDATES **
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Disabled the light probes for all Traps, so it’s texture, doesn’t clash with the theme
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Disabled the light probes for all Memory Stations, so it’s texture, doesn’t clash with the theme
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Disabled the light probes for all Mannequins so it’s texture doesn’t clash with the theme
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Disabled the light probes for all Environment, so it’s texture, doesn’t clash with the theme
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Updated the texture for the Star pickups so it doesn’t look as dark
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Added proper normal maps for each mannequin type so they look less flat
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Fixed the emission values of the reels in the projector so it doesn’t clash with the room
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Updated the Lost & Found Room Door texture to more visually consistent
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Fixed the flow on the Prison Door so it's no longer red all the time
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Fixed a Marie model display issue in the red carpet car ride
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Film Set puzzle starting lights light up properly to the sequence as the player enters the room rather than the emission being on
**AUDIO UPDATE **
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Updated the audio mixer used to make all audio feel more dynamic
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Fixed all known audio issues for all the themes
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Fixed all known audio issues for Lost and Found rooms
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Added missing sfx for opening the Script in Safe Rooms
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Added missing door unlocked sfx in each theme so players will now know when they used a key
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Implemented sfx occlusion for illusion walls
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Fixed the Focus end sfx
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Implemented looped sfx for the Memory Station processing progression
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Fixed a bug where projector looped sfx plays in the loading screen
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Fixed a bug where the chase music is interrupted when entering into a safe room
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Fixed a bug where the doorknob sfx is occluded during door opening
**LOCALIZATION UPDATE **
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Made exp gain on the HUD bigger so Japanese and Chinese "EXP" doesn't look squished
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The epilogue loading screen now translates properly into other languages
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Updated localizations for all languages
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Made subtitles a bit higher up on the UI layer so it'll show up after the player selected their story
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Made the Movie Editor's director's instructions a little bit larger so it fits nicer for other languages
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Fixed a mismatch localization in the option menu
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