REPORT #2 MULTIPLAYER & COMMUNITY FEEDBACK UPDATE CONTINUED 2
Version 1.1.5A
**MISC MULTIPLAYER FIXES **
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MP now sports new icons in the radar to indicate what's the situation instead of a generic question mark for all cases
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Fixed a case where it allows a player to attempts to join a lobby that's already closed
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Fixed a case where the game stops running in the background when alt-tab if they access the option menu
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Add spinning animation to quick match so players don't think the screen is frozen
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Fixed a case where it now shows all the items the player lost on death properly
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Fixed a bug where multiplayer flashing is not preventing flashed players from killing
**TUTORIAL QoL UPDATE **
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Removed the collect enough objective
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Reduced the use cost of Passage skill to 1
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Moved tutorial first playback spawn in front of puzzle room so it's not across the map
**CONTROLLER QoL **
- Increased detection size so it's a bit more generous in sensing if the player can interact with something
**GAMEPLAY UPDATE **
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Added more pickup spots for shelving
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Added more general pickup spots
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Added station specific lights to discern them better
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Fixed clipping issues for various themes
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Increased emissions to dolls to make it more clear when analyzing
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Increased sprint duration for more QoL for players
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Further decreased the monster scare duration by 10 seconds to make it chase after the player more frequently
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Fixed a bug where dolls are placed on the ground only
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Fixed a bug where constant popup message for cannot focus immediately after focus
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Fixed a bug where the furniture in the big hallways are always facing the same direction
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Fixed a bug where the collider on the static mannequins are not removed after flashing
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Updated the amount of EXP player’s received from each action to be more balanced and fair
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All New Saves will now have more skills unlocked with the more OP/ Special skills locked behind Skill Secure Stations to give players more choice when customizing their character in the safe
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