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REPORT #3 RESIDUAL FIXES & GAMEPLAY CLARITY UPDATE 2

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Version 1.1.6

**MISC MULTIPLAYER FIXES **

  • Increased the number of items spawned with the number of players in MP

  • Increased the frequency by which items are spawned in MP

  • Spawn pickups other than recordings back into to the map when players die

  • Made player icon ignore graphics settings for Steam so it no longer looks like NSFW image

**GAMEPLAY UPDATE **

  • Fixed a bug where singleplayer dolls are spawned in multiplayer

  • Made sure that repair kits are removed from player's inventory after death

  • Some beginning work on supporting more footstep sfx for males

  • Desynced the prison body bags so they look more unnatural when it moves around in the Lost Prison Room

  • Each part of “It” has their own chase texture (Please Standby)

  • Reduced the Memory requirement to open each Lost Room by -2

  • Updated various icons to be more standardized and clear for improved QoL

  • Fixed the meshes of all playable characters so their shadows will now show their cases

  • Recalibrated each part of “It” to have slightly longer chases and decreased reprieve time so players will need to be more cautious

  • Fixed some cases where there are floating dolls in the Hedge Theme (Still some rare cases, will be addressed)

  • Fixed the lighting in the Final Cutting Room so the lighting so it is always on for better clarity

  • Linked repair speed to UI spinning

  • Properly delay epilogue load screen so players can read the last chapter of the story

  • Compassnot cleaning up properly in SP (while making sure that compass should be always on in MP)

  • Now Shows a "cannot" sign over the run indicator when players fatigued out to avoid confusion

  • Updated a few words/phrases for better clarity

**ACHIEVEMENT UPDATE **

  • Fixed achievement triggers for the end game

  • Fixed stats tracking for the games won in MP

We fixed all the known Achievement issues in this patch for all future tracking. We are still currently working on a method to honor those that satisfied the requirements to earn the achievements.

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