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REPORT #8 COMMUNITY FIXES & HUD OVERHAUL

1 / 1 · 100%

*Version 1.2.1 *

**ACHIEVEMENT UPDATE **

  • The game will now unlock achievements for the end of game character for each play-through prior to today.

**GAMEPLAY UPDATE **

  • Increased fade-out speed and distance of mannequins in MP.

  • Prevent final room from blacking out under rare conditions.

  • Added tape visuals for first-time final boss fight tape pickup dialogues.

**QoL UPDATE **

  • Updated lightmaps to be more aesthetically pleasing and optimized for performance.

  • Dark background added to the top and left hint messages to standardize it.

  • Analyzing backgrounds updated to match another dark background.

  • Added back backgrounds to make abilities name slightly easier to read.

  • Changed the opacity of the inventory background to be easier to read.

  • Changed, so level bar fill is behind the border and doesn't' overlap.

  • Changed levelling up a banner so the fill is behind the bars, and make the fills darker.

  • Centred the Analyzing scan icon.

  • Removed the tutorial from Script Editor.

  • Removed the tutorial from Movie Editor.

  • Removed letter spacing from all text elements from HUD for standardization.

  • Added outline for many text elements in HUD without a background to make it more readable.

  • Increased size for many text elements so it's easier to read on some smaller screens.

  • Added outlines & drop shadows for all key HUD elements to standout.

  • Reworked and reorganized a few key HUD elements for clarity.

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