REPORT #8 COMMUNITY FIXES & HUD OVERHAUL
*Version 1.2.1 *
**ACHIEVEMENT UPDATE **
- The game will now unlock achievements for the end of game character for each play-through prior to today.
**GAMEPLAY UPDATE **
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Increased fade-out speed and distance of mannequins in MP.
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Prevent final room from blacking out under rare conditions.
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Added tape visuals for first-time final boss fight tape pickup dialogues.
**QoL UPDATE **
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Updated lightmaps to be more aesthetically pleasing and optimized for performance.
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Dark background added to the top and left hint messages to standardize it.
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Analyzing backgrounds updated to match another dark background.
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Added back backgrounds to make abilities name slightly easier to read.
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Changed the opacity of the inventory background to be easier to read.
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Changed, so level bar fill is behind the border and doesn't' overlap.
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Changed levelling up a banner so the fill is behind the bars, and make the fills darker.
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Centred the Analyzing scan icon.
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Removed the tutorial from Script Editor.
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Removed the tutorial from Movie Editor.
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Removed letter spacing from all text elements from HUD for standardization.
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Added outline for many text elements in HUD without a background to make it more readable.
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Increased size for many text elements so it's easier to read on some smaller screens.
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Added outlines & drop shadows for all key HUD elements to standout.
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Reworked and reorganized a few key HUD elements for clarity.
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