Rebalance Patch Note
BIG AND HOT!
Mercenaries
Zoe and Chloe
• 1st ability: Infection was increased by 10% • 3rd ability: Attack steal was increased by 10%
Nonna
• 1st ability was changed: Now provides Holographic status only to her allies in the radius of 1 cell in the same row • 3rd ability was changed: Commander Heal now only triggers once
Agrat
Range Agrat: Attack was decreased by 5% • 1st ability: Commander's Infection was decreased by 5%
River
River Drones: • 2nd and 3rd ability (Damage for heal and Buff Health) have been removed • 2nd ability was changed (new): Now "On Appear and Death apply Burn to all enemies" • 4th ability was changed: Is now the 3rd ability. Damage to wounded enemy was increased by 10%
Kira
• 1st ability was changed: Now killing modules does not summoning partisans • 2nd ability was changed: Attack buff was increased by 100%, now triggers on any mercenary death (except for modules) Kira’s partisans: • 1st ability was changed: Now gives Kira Force Shield on appear and death (previously, only on death)
Commanders
Desiree
• Passive ability: Siphoned Health was decreased by 5% before Level 107 • 2nd turn ability: Siphoned Health was decreased by 5% before Level 107 • 4th turn ability: Damage was decreased by 10% before Level 107
Elaine
• 1st turn ability: Familiars' Health was decreased by 5% before Level 111. Familiars' Damage was decreased by 10% before Level 111. Familiars' Resistance was decreased by 5% before Level 111 and now, gives Commander 10% Resistance 5 times, instead of 15% Resistance • 3rd turn ability: Blast stim Damage was decreased by 5% before Level 111
Paige
• Passive ability: Attack buff and Attack debuff was decreased by 10% before Level 85 • 2nd turn ability: Health buff was decreased by 5% before Level 85
Bernice
• Passive ability: Resistance was decreased by 10% • 2nd turn ability: Applied Burn value was decreased by 10% • 4th turn ability: Applied Burn value was decreased by 10%
Other changes
• Holographic status hint was changed • Energy acquisition from crates has been improved: Energy can now be obtained from 15 crates instead of 10
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