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Rebalance Patch Note

BIG AND HOT!

Mercenaries

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Wendy

• 1st ability was changed: Now triggers when the enemy attacks or is attacked. The Poison value increases by 100% if Wendy is placed in the 2nd row • 2nd ability was changed: Now grants its effect to all allies in the 1st and 2nd rows • 3rd ability: Commander Heal is increased by 30%

1 / 1 · 100%

Shelby

• Attack is increased by 50% • 1st ability: Commander Damage from Tech Residue is increased by 100% • 2nd ability was changed: Now triggers when killing an enemy and when any Transform triggered

1 / 1 · 100%

Blanche

• 1st ability: Attack Steal value is increased by 20% • 2nd ability: Health buff is increased by 50% • 3rd ability: Poison is increased by 400% • Outfit ability was changed: Before an attack: Gains Immunity until the end of the turn. Upon killing (except for modules): Gains Immunity for 1 turn.

1 / 1 · 100%

Bea

• Attack is increased by 50% • 1st ability was changed: Now triggers whenever a ranged ally appears or attacks (including herself). Infection is increased by 50% • 2nd ability was changed: Now triggers when an Infected enemy dies (except Modules) or every 5th time an enemy takes Infection Damage

1 / 1 · 100%

Bonita

• Attack is increased by 20% • 2nd ability was changed: Now applies Electrocute to the attacked ally instead of Blind to the enemy. Heal is increased by 200%

1 / 1 · 100%

O-Rinn

• Health is increased by 50% • 1st ability was changed: Now spawns a Bouncer on appear and at the end of each turn. The Bouncer can now spawn in the 1st row when O-Rinn is placed in the 3rd row • 3rd ability was changed: Now triggers when an enemy takes Infection damage or Suppressed. Attack buff is decreased by 50%

Bouncer • Health is increased by 100% • 2nd ability was changed: Now triggers on appear and on death. Instead of Health, the Bouncer now buffs Attack

1 / 1 · 100%

Omega

• 3rd ability was changed: Now heals the Commander's Health instead of buff it

1 / 1 · 100%

Skye

• 2nd ability was changed: Now grants the allied Commander Electrocute for 2 turns • 4th ability: Resistance is decreased by 15%

1 / 1 · 100%

LoLa

• 1st ability was changed: Now sets ranged enemies' Health to 15% of LoLa's Health

1 / 1 · 100%

Harper

• Attack is decreased by 20% • 1st ability was changed: Now gains 1 Multi-Attack once per turn (triggers only 2 times per battle)

1 / 1 · 100%

Morana

• Health is decreased by 15% • 2nd ability was changed: Now sets the attacking enemy's Health to 5% of Morana's Health instead of 1

1 / 1 · 100%

Natasha

• 1st ability: The number of Multi-Attacks has been reduced from 2 to 1 • 2nd ability was changed: Now also gains Multi-Attack • 4th ability was removed

1 / 1 · 100%

Tsintah

• 1st ability was changed: No longer applies Antidote to the allied Commander. Heal is decreased by 10% • 2nd ability was changed: Damage is decreased by 20% • 4th ability (new, available from Level 16): On appear: Applies Antidote to the allied Commander

1 / 1 · 100%

Maddie

• Health is decreased by 15% • 2nd ability was changed: Now deals Fire Damage 3 times instead of 4

Commanders

1 / 1 · 100%

Bernice

• 2nd turn ability: Applied Burn value was decreased by 10% • 4th turn ability: Applied Burn value was decreased by 20%

1 / 1 · 100%

Lavonne

• Passive ability was changed: Now does not provide Barrier to Sentinels. Barrier value is decreased by 20% • 2nd turn ability: Now lasts 2 turns instead of 3

1 / 1 · 100%

Inferna

• Passive ability was changed: Attacked: Applies Infection to the attacker and enemies adjacent to them. When an enemy takes Infection Damage, Inferna stores healing equal to 100% of that Damage, which triggers when Inferna's Health falls below 25% • 2nd turn ability was changed: Now grants an ability for 2 turns: "On enemy appear: Suppresses the enemy. When a Suppressed enemy takes Infection Damage: Instantly kills it" • 5th turn ability was changed: Applies Infection to all enemies (except Commander) and gets an ability: "Enemy (except Commander) takes Infection damage: Deals 200% of that Infection Damage to enemy Commander

Androids

1 / 1 · 100%

Milica

• Passive ability: On enemy attack: Applies 5% Vulnerability to random enemy 3 times • 3rd turn ability: Deals Damage to all enemies

1 / 1 · 100%

Amelia

• Passive ability: Allied Force Shield broken: Grants an ally a Barrier and Block (up to 4 times per turn) • 3rd turn ability: Grants Force Shield to random allies and cleanses them from suppression

1 / 1 · 100%

Sally

• Passive ability: Health Siphon triggered: Increases the Attack of all allies (except Peacekeepers) for 1 turn • 1st turn ability: Summons 3 Health Siphon stims on allied field. Value is increased by 200%

1 / 1 · 100%

Akai

• Passive ability: Enemy takes Poison damage: Grants allies an ability: "Poisoned enemy dies: Grants Attack" • 4th turn ability: Apply Breaker Poison to all enemies (Breaker Poison deals regular Poison Damage, but its value is doubled if triggered оn mercenary with Barrier, Blосk or Sentinel mercenary)

1 / 1 · 100%
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