4.3.2 Open Beta is now on stellaris_test
Hello everyone!
A small number of changes have just been pushed to the [c]stellaris_test[/c] beta branch on Steam.
4.3.2 Open Beta Release Notes
Improvement
- Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the system
Balance
-
Halved the Empire Size penalty from colonies for Wilderness
-
Reduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%
Bugfix
-
The Aberrant Dimensional Portal glows with an orange light
-
The Vehement Dimensional Portal glows with a green light
-
Renamed the Infernal species to Thermophile while in game
-
Fixes bug when AI generates space fauna designs that doesn't have weapon components
-
Reordered the music tracks in the original soundtrack and corrected the steam playlist
Stability and Performance
-
Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.
-
Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.
Modding
-
Spinner UI element do now have a null object to avoid crashing if not found
-
OverlappingElementsBox UI element do now have a null object to avoid crashing if not found
-
ListBox UI element do now have a null object to avoid crashing if not found
-
Fixed issue with SmoothListBox UI element not using null object properly and thus may crash
Many of these were already in the works when 4.3 released, and I expect to release 4.3.2 to the live servers sometime early next week.
Issues that have been reported since release are targeting 4.3.3 - we hope to have an Open Beta of that sometime later on in the week.
Have fun over the weekend!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.