4.3.4 Open Beta (part two) is now on stellaris_test
Hello everyone!
We've just updated the [c]stellaris_test[/c] branch with the fixes we were talking about yesterday.
4.3.4 ‘Cetus’ Release Notes (ONGOING)
Notes in italics were not in the 2026-04-02 Open Beta update.
Balance
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Added a cap of 10 years (in defines) for how long a fleet can go MIA. (Exceptions: Phased or Eaten fleets, and those exploring Astral Rifts.)
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Disruptor weapons now also reduce Regeneration Effectiveness on hit for 10 days.
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T1: -20% Shield, -10% Armor/Hull Regen.
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T2: -35% Shield, -20% Armor/Hull Regen.
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T3: -50% Shield, -30% Armor/Hull Regen.
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Psionic: -35% Shield Regen, -20% Fire Rate, but remains on the anti-fire-rate channel so will stack with other disruptors.
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Increased Exotic Gas production of Advanced Bio-Reactor to 0.1 from 0.05.
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Increased Ministry of Production and Production Center Alloy and Consumer Goods bonus to 0.2 from 0.1.
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Faculty of Archaeostudies:
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Biologists on a Relic World now produce +0.25 Minor Artifacts (was +0.1)
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Archaeo-Engineering AP now increases Biologist Minor Artifact Production by +0.15 (was +0.05)
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Increased Minor Artifact storage cap to 2000 (was 1000) and the Archaeo-Engineering bonus to 3000 (was 2000)
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Reduced Building Upkeep to 8 Energy from 10 Energy
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Corrected tooltip that has been very wrong for a very long time
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Astral Siphon:
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Increased Astral Siphon thread production to +0.2, +0.35, and +0.50 (was +0.1, +0.2, +0.3).
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Reduced Astral Siphon Physics bonus to +0.2, +0.35, and +0.50 (was +0.25/+0.5/+0.75)
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Reduced additional upkeep to +1/+1.5/+2 CG or +2/+3/+4 E/M for Gestalts. (Was +1/+2/+4, +2/+4/+8, and +2.5/+5/+10)
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Increased thread storage to +200, +400, +600 (was +100, +200, +300).
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Reduced the fleet power of Voidworms to be more accurate to their capabilities. (Especially if you use Point Defense against them.)
Bugfix
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Fixed Mutagenic Habitability being capped at a lower threshold than stated.
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Fixed an issue in the create_random_fleet and create_fleet_from_naval_cap effects that didn't recognize that ships are much bigger than they used to be, so was typically creating fleets five times the size it was supposed to.
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This will primarily impact the GDF reinforcement fleet, Revolts, Machine Uprisings, and Civil Wars, Habinte, and a Zevox ending.
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The Doom of the Eater fleet has been increased to compensate for this change - plus a little extra on top.
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Fixed the "Volcanic Forge" technology from "Planet Forgers" not appearing for certain origins
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Adjusted the name of the "Conduit" ship class in the German translation
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Purges like the Prethoryn, Sentinels, and others now really only occur while they are left alone on the planet. ALL purges now pause any time there is a ground battle for the planet going on. (This includes normal purges, though collateral damage may still kill pops.)
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Updated Mechanocalibrator, Terraforming Mutants, Mutant Horrors, and Titanic Guardian events to clean up properly as well.
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Corrected a logical error where if an empire was bad at purging, they’d be able to slow the decline of pops by setting them as Undesirable.
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Updated Luminary tooltip to reflect their improved lifespan.
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Scourge Missiles were missed in the initial pass that kept torpedoes and similar weapons from dealing 5x intended damage. Your behemoths are now slightly safer.
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Oppressive Autocracies can now build medical centers.
- Reminder: Only Elite stratum jobs generate amenities in Oppressive Autocracies and Medical Workers & Genomic Researchers are Specialists.
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Fixed Necrophage+Planet Forgers pre-FTL worlds becoming volcanic at game start
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Fixed Necrophage+Planet Forgers not getting Volcanic Forge as guaranteed research
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Fixed Ministry of Acquisition tooltip showing blank consumer goods job name
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Fixed star_eater_cap displaying as raw LOC key instead of ship name
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Fixed Offworld Foundry job localization tooltip
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Corrected Ion Cannon collateral damage. (Should be 100, was 20)
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Storm Chasers should have an increased chance to draw Storm techs, not decreased.
Also fixed the math error that was causing the cost of level 1 leaders to be too high again, and made sure it stuck this time. (Bug only affected the beta branch.)*
AI
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Updated AI alloy and food budgets to better handle new Starbase costs.
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Adjusted AI food budget so bio-ship empires will rebuild their fleets if they recently lost a war.
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Adjusted AI influence budgets so they'll be less prone to immediately allocate their entire influence stockpile to changing vassalization contract terms if they become an Overlord.
Stability
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Fixes an OOS when a hotjoiner is accepted during a hotjoin, after the "start" button had become active in the hotjoin status window
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Fixed an OOS when a player leaves and rejoins
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Fixed an OOS related to Spy Networks.
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Fixed an OOS at start when players don't have the same DLC as the host, and someone choses a random empire.
We expect this patch to go live next Thursday with a few more fixes.
We currently have an internal experimental branch relating to refactoring job assignment - I'm hoping we'll be able to have another "YOLO" branch update sometime next week. Those changes definitely won't go live in 4.3.4 - but if we don't see any problems during the Open Beta they might go into a 4.3.5. That refactor seems to clean up most of the issues we still have around promotion, demotion, job displacement, and the like.
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