V1.203 PATCH IS LIVE
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Fixed a bug where a live block in its active state could sometimes remain stuck in place, preventing miners from mining it.
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Fixed a bug where a live block could disappear.
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Fixed a bug that could sometimes crash the game when issuing orders on blocks during platform drilling.
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Husker block description updated.
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Localization fixes.
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Solar eclipse sound group changed from sfx to music.
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Fixed a bug when game might freeze if dwarf exploded live block.
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Fixed a bug where visual effects from the night enemies Shockshrouder and Rootbinder could appear on non-firing turrets after purchasing upgrades.
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Fixed a bug where turrets would keep shooting at Arachnore and whole Icewarden after their death animation had started.
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Fixed a bug where workers and resources dropped from a slime block could remain stuck after the block was destroyed.
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The Abyssal Lance ability's damage now increases properly with more buildings.
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The Orbital Annihilator ability's cooldown is now correct.
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The Voidwheel Turret now can be frozen.
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Fixed text placement in the Choose One Technology window (when selecting a bonus).
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Probably fixed the issue with a game window (in fullscreen mode) not starting at 0, 0 coordinates of the monitor.
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Pulse generator description fixed.
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Pulse generator increased effect (from 30% weakness to 40%) and decreased reloading time (from 22 to 20).
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Fixed additional images not aligning properly in the info screen for some blocks and enemies.
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