Patch 0.62 is live
Greetings Platform Managers!
Today we released our first small Patch, which addresses some of immediate feedback we received after the EA launch.
Features:
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Alternative AI setting is now set by default (miners are distributed a little more efficiently according to orders).
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Added an indicator for workers who cannot get on the platform.
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Removed "conditions" from the Contracts screen in Main Menu.
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Added a system that prevents ore from falling below the platform.
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Added a new visual for Terrabors in the frost biome.
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Added a system that prevents loading corrupted save file. Game loads the last uncorrupted backup save file instead.
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"Delete save file" button added to the main menu.
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The value by which they change the rate of fire has been added to the description of all the Catalyzers.
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Turrets Expander reloading time was added to the description.
Balance:
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The number of permanent resources in the mine has been increased by 1.5 times.
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The resource and level requirements for many permanent upgrades have been reduced.
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The reward for contracts has been increased by 15%.
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The number of permanent resources for a loss has been increased by about 2 times.
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First 3 difficulties are easier now.
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The frequency of random events is greatly reduced in the first three difficulties.
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Arachnor is harder on higher difficulties.
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Higher difficulties are harder now.
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Catalyzers effect increased from 7.5% to 8.5%.
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Lightblade turret damage increased from 2 to 2.5.
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Laser turret damage reduced from 11 to 10.
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Poison turret damage increased from 8 to 9, poison damage increased from 15 to 17.
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The qualifications for Protector Dock, Repair Station and Drone Station now have different difficulty requirements.
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The qualification for Protector Dock now requires 10 iron instead of 20.
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The qualification for Repair Station now requires the core to be at 90% durability or more (instead of 100%).
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Added a new purchasable permanent upgrade for +1 technology reroll.
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Saw Drone Station ability rebalanced (damage increased from 2.5 to 9, speed increased from 10 to 20, initial lifetime decreased from 8 to 5.5).
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Exploder ability damage increased from 100 to 250.
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Lifeweaver enemy on frost planets HP reduced from 350 to 250, but he will appear more often.
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The monster distribution system in the waves has been slightly redesigned. It's more random now.
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Reduced the amount of transferred resources and experience from Drill Core Demo saves into Early Access version.
Bug fixes:
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Fixed Exploder ability sound on x2 game speed.
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Fixed game crash when cursor is hovering Exploder building and it explodes.
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Fixed a bug that caused the platform to not start drilling in some cases.
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Potentially fixed a bug when the app is using the wrong gpu (if player has two).
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Fixed a bug when Elite guard projectiles could not deal damage.
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Fixed a bug where the mini-drill didn't change speed.
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Fixed a bug where trapped workers stopped digging blocks.
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Fixed game crash when using the ability of drone-carriers when there are carrier drones in the mine.
This is small set of immediate improvements we wanted to release as soon as possible. Please, expect another patch in a week from now.
Best regards, Drill Core Inc. R'n'D department
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