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Update 31 - 0.3.0.0 Preview - New Map: Port Jurassic!

Ok, it's finally almost here. Let's just jump right into the details and talk about the new Dinosaur map that many of you have been waiting for!

NEW

  • New Map - Port Jurassic!

This map was a huge challenge for me because I wanted to capture the "dino feeling" and it wasn't easy. Of course, I'm only a solo dev, so it's tough to get the visuals, sound design, and immersive experience exactly how I want it, but I feel I've managed to create something that feels fresh and unique especially in the Sketchy Universe.

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  • Breathing life into my maps is something I want to do more of as I head to Full Release, so why not start now? I've added neutral Dinosaurs such as Brachiosaurs, Triceratops, and Parasaurolophus to roam the Level 0 area which adds much more life to the map making players feel like they've walked into a prehistoric paradise. That is.... until they head to Security level 1 and level 2...
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  • Speaking of Security Level 1, players will get to ride a Triceratops there! As for Level 2, I took a different approach and have players ride a yellow rafting boat which gives the "park ride" type experience into dangerous territory.
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  • 1 New Environmental Threat (Exclusive to Port Jurassic): Poisonous Rafflesia. This flower makes the jungle feel even more treacherous and requires players to pay attention to their surroundings even more. I thought it would be fun to add a new environmental threat and this rafflesia was a nice unique addition to land mines and lurk roots.
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  • I even started to play around with some new exploration concepts and introduced ventilation shafts in level 1. I think it fits the abandoned Jurassic facility concept quite nicely and provides a fresh immersive experience as players crouch through them (we might be seeing more of this with the Full Release Map)
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  • 6 New Enemy AI Types (yes there is a Trex and yes there is a Raptor)

  • 2 New Ore to Gather (Exclusive to Port Jurassic): Ammolite Fossil and Trilobite Fossil.

  • 3 New Herbs to harvest (Exclusive to Port Jurassic): Fern, Sarracenia, and Nepenthes.

  • 2 Buried Loot (Exclusive to Port Jurassic) It's buried I can't just tell you what they are, so get yourself a shovel and see what you can find.

  • 5 New Level 3 Loot (Exclusive to Port Jurassic)

  • 2 New Hidden Plush

  • 2 New Hidden Furniture

  • 2 New Claw Machine Plush

  • New Pet – “Compy”

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  • Lastly. you will find in Level 2, a big red button. The question is, will you press it?
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UPDATES

  • Improved performance and optimization for shadows on Medium and High settings.

  • Updated backend code to prevent dead bodies with physics from clipping through the ground when dropped rather than placed.

  • Updated passive sound effects for pets.

FIXES

  • Fixed an issue where the buried loot requirement text when scanned could differ between host and clients.

  • Fixed an issue where Claustropede type AI were regaining all health when detaching from a target.

  • Fixed an issue where Clasutropede type AI were regenerating to full health on initial attachment.

  • Fixed an issue where AI could stop moving toward clients if too far from the host.

Release Date?

Next week, July 11th, around noon US EST time!

I am super excited for you all to play this map. Thanks again for all the support.

- Forsakenhalo

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