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Dev Update 7

For Update 7 we’ve continued working on the Heist game mode.

Bomb

One of the new elements for the Heist game is a bomb. The bomb is a throwable item that counts down before it explodes.

Like everything we’re making, we designed the artwork for the bomb to be “universal”. The goal is to have a distinctive look, but allow the model to be re-used for other purposes; our bomb has an explosive payload, but you can re-use it in your own game modes in new ways.

https://www.youtube.com/watch?v=Q6G3-PKm-GQ

Damage Types:

To support some things we have planned for the robot on the Heist mode, we’ve upgraded our damage code to include multiple types. Now when a player takes damage, you’ll hear a different sound depending the source of the damage. We’ve added melee, projectile (like bullets), fire, explosion and poison types, and no doubt we’ll add a few more in the future.

https://www.youtube.com/watch?v=0-qdzKZebtA

One of the elements this will support in a gas cloud that will be released by an alerted robot.

Robot

Speaking of the robot, we’ve given it a few updates to its AI. Now the robot can sense the player and will go into “seek and destroy” mode.

https://www.youtube.com/watch?v=n8nzodijUEw

The art we’re using right now is a placeholder, but we’re working on a new design that you’ll be seeing soon.

If you’d like to see all of the changes that went into this update, check out our (https://trello.com/b/IOspnbWW/future-perfect)

You can get access to all this progress, and more, by purchasing Future Perfect Architect Edition.

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