Game Update | 1.1.5
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Changelog | 1.1.5
Added
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Added separate auto-save handling. Auto-saves no longer overwrite manual saves, and they are now shown in a separate area.
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Added a model for the cat scratching accessory inside the box.
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Added product tags to shelves (highly requested)
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Products placed on shelves now display their tags.
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On the “F” price-setting screen, a checkbox lets you lock or unlock the tag.
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If the tag is unlocked, it will be removed when the shelf slot becomes empty.
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Added extended warehouse worker behavior related to tagged shelves:
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Workers remember locked tags and restock shelves from the warehouse, even if the shelf is empty.
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If a tag is not locked and at least one item remains on the shelf, the worker will still restock it.
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Locked tags always have higher priority.
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Warehouse workers now also move sellable habitats from the warehouse to sales shelves, using the same tag priority logic.
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Added the ability to speed up workers by paying $5, allowing them to move faster.
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Added four new interior decoration items: potted plants. Images will be provided.
Fixed
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Fixed low-resolution texture issues on systems with 4GB VRAM.
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Fixed an issue where customers could not reach their spot because of obstacles. Customers will now briefly wait before moving to checkout if blocked.
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Fixed an issue where unlocked animals appeared as locked in the market when switching tabs.
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Fixed an issue where baby snakes from snake habitats would change species when placed on the ground.
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Fixed a placement issue with the light switch.
Changed
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Changed worker task redistribution time from 10 minutes to 5 minutes.
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Changed pricing behavior: a 1.2× profit margin is now applied to sold products even before entering a new price.
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Changed the footprint removal rate on the ground from 30% to 10%.
In the Next Update
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Customer request lists will no longer follow a fixed animal-type order. Requests will instead be generated based on the animal types available in your store.
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Quick Sell feature: A Quick Sell button will be added for each product.
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