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Patch #16 More items and halloween patch

Hello everyone! This patch celebrates the spooky season by bringing back the miniboss, enemies, items and a halloween themed skin from last year.

There's also new items and QoL changes. Progress on the 1.0 content is just about done but we will port it to a few other platforms as well so there'll be some delay before it's out. I think we have time for one more patch before then, if there's anything specific you'd like to see, let us know :)

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Patch #16 Changelog

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  • 15 new items (Small Kazoo, Petrified Root, Oily Cloak, Granite Gemstone, Lightspeed Hourglass, Frost Booster, Blackbriar Strike, Miniature Armor, Woodcutter's Boots, Thieves' Tome, Mandrake Root, Plague Mask, Berserker's Mark, Ironstone Shackles, Double-plated Shield)

  • 3 new itemsets (Golden Jigsaw, Ironbark Crest, Woodcutter's Regret) and 1 new weapon mod (Frozen Spork)

  • 4 new weapons (Thorn Dagger, Glacial Spoon, Butcher's Cleaver, Stoneshield Greatsword)

  • After the first itemset is found, hints to new itemsets will show up on item hover

  • Banishes are added to the Gauntlet. In the Gauntlet, 1 banish re-rolls the whole bag instead of just 1 item

  • In the Gauntlet, after defeating the Shadow Knight once and having encountered him a second time, his build is visible on all stages of the Gauntlet so you can know what he has and plan around it

  • Removed the option to "fight boss early" in the gauntlet

  • Difficulties have been renamed Easy -> Normal -> Hard with the first two, Easy and Normal being available by default. This is a cosmetic change only, what they do while playing is unchanged (Easy difficulty has the same modifiers as the previously named Normal difficulty etc)

  • When playing with keyboard, keys 1-5 can be used as shortcuts to control battle speed

  • Added an exit button to end a replay immediately

  • Reduced world generation time

  • Banishing multiple items from the same chest is faster

  • Uploaded champions are now saved locally. Loading your saved champions (after the first time) on the new patch should be significantly faster

  • Raccoons prioritize stealing food items :D

  • Keywords on enemies are written from their perspective and keyword explainers are visible when hovering enemies in mapmode

  • Bosses' very hard item is viewable in the compendium

Items changes:

For item changes we reworked some weak/lesser used items. We nerfed Explosive Fish to 1 trigger, it was not the strongest build in the game but it was up there and very easy to make by just picking common foods. We also wanted to nerf the book build, it looks like we hit it twice by nerfing arcane bell and removing music tome but we also added small kazoo, which has a similar effect to music tome. We hope this change still keeps tomes playable and hopefully in a few different ways, arcane bell + arcane cloak gave such a huge reduction previously that there was no reason to pick the other arcane items and most book builds looked the same.

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  • Gilded Edge: On Hit: If you have less than 15 gold, gain 1 gold -> Battle Start: Gain 1 gold

  • Ice Bucket: Battle Start: Restore 5 health and gain 1 freeze -> 1 base attack + Battle Start: Gain 1 freeze

  • Arcane Bell: Battle Start: Decrease all countdowns by 2. Symphony -> Battle Start: Decrease a random countdown by 2. Symphony

  • Time Bomb: Exposed: Deal 1 damage. Turn start: This item gains 2 damage -> Exposed: Deal 3 damage for each turn taken this battle

  • Frostbite Shard: If the enemy has freeze, temporarily gain 3 attack -> Turn Start: If the enemy has freeze, gain 1 attack

  • Ice Tomb: Turn Start: If you have no armor, gain 3 armor and 1 freeze -> Turn Start: Gain 3 armor and 1 freeze

  • Bramble Vest: The first time each turn you gain thorns, restore that much health -> 6 max health + The first time you gain thorns, restore that much health

  • Soap Stone: First Turn: Spend 1 speed to temporarily gain 4 attack -> First Turn: Your strikes deal 4 additional damage On Hit

  • Frostbite Armor: The enemy's first strike deals double damage, afterwards they gain 5 freeze -> Battle Start: Give the enemy 1 additional strike and 3 freeze

  • Saltcrusted Crown: 8 max health -> 10 max health

  • Explosive Fish: Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times -> Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage

  • Iron Chain: Exposed & Wounded: Gain 1 attack -> Exposed & Wounded: Gain 3 attack

  • Lifesteal Scythe: On Hit: If the enemy doesn't have any armor, restore health equal to your attack -> On Hit: If you deal damage to the enemy's health, restore that much health

  • Lifeblood Spear: Whenever your restore 3 or more health, gain 1 attack -> The first time you restore 10 or more health, gain 6 attack

  • **Sword of Pride: **5 attack, 5 armor, 5 speed -> 6 attack, 6 armor, 6 speed

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  • Removed the 4 Gemstones (Ruby & Citrine Gemstone's effects were passed on to Granite Gemstone & Lightspeed Hourglass respectively)

  • Removed Music Tome

  • Removed itemset Ironstone gem

  • Spiritual Balance moved to the next area

  • Light-weight tunic moved to the next area

  • Sword talisman triggering on self damage -> Fixed

  • Purelake Chalice: Name change -> Purelake Earrings

  • Silverscale Gauntlet: Name change -> Fishhook Earrings

  • Cleansing Edge: Name change -> Clearspring Edge

  • Hero's Crossguard: Name change -> Silver Arrow

  • Sword Talisman: Name change -> Explosive Talisman

  • Soap Stone: Name change -> Shark tooth

  • Ice Bucket: Name change -> Frozen Snowflake

Steam Reviews: We'd Love to Hear Your Thoughts!


One of the best ways to support He Is Coming is by leaving a review on Steam. Reviews help more players discover the game, and they're also an important source of feedback for us as development continues.

See you next time!

/ Simon & Niklas

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