Update 9 - Mac and Linux
Hey guys. It's been a while since a larger update. We had some people on holiday, some work going on behind the scenes, some stuff not ready yet. Today we're pushing out the Mac and Linux versions!
Mac and Linux
Sadly no pretty picture, but still cool :). The multi-player is crossplatform, which is pretty cool for us because it's our first game made with crossplatform MP! Hopefully not bugs, but let's be real you may find them in these versions. Warring States is cross play, so if you own it on Windows, you should own it on Mac and Linux.
The Mac and Linux versions are 32-bit like the Windows version. We'll explore 64-bit versions closer to release.
More Portraits
Couple more portraits have gone in from our busy art slaves...
Many Bug Fixes
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Fixed visual artifacts on ink lines
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Skip dialogue message always visible (a lot of people asked to be able to skip cutscenes...which they could always do. So we made this really obvious.)
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Fixed error when the player hovered over the position where a unit is running away to.
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Stopped the game from crashing when the save files are corrupted.
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Added more debug info to catch bugs related with the locking/unlocking of resources.
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Make actions to wait until the buildings are destroyed (if they are getting destroyed). This was causing many errors (null pointer, unit not found, ...)
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Resolved an error with the ownership of the walls when a base is captured (UnitProxy error, unit not found).
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Fixed NullReferenceException when pressing Numpad Keys while not selecting a unit
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Fixed units sometimes not dying when on different heights to attackers (like on a building)
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