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Fatal Claw Hotfix Notice (v0.9.106)

1 / 1 · 100%

Hello, Explorers!

This patch includes a variety of updates based on your valuable feedback.

Your experiences and suggestions mean a lot to us, and among them, we have implemented the most commonly requested changes first.


🔧Fixes

  1. The Carox menu will now loop instead of having two distinct ends.

  2. Added a checkpoint feature in the difficulty settings for the Elord Castle chase.

  3. Added difficulty settings to the option window on the title screen, along with a message when it is unavailable.

  4. Shortened the duration of the Skip animation.

  5. Striking Irbes's clone will no longer restore Mana, healing slots, or Photoenergy.

  6. The second hit of the upward attack will now land as intended.

  7. Improved Ortrinde's hit detection:

  • Fixed an error where the back of her midair vertical strike was incorrectly detected as a hit.

  • Fixed an error where the effect was still detected as a collision even after the explosion from the midair vertical spear strike had ended.


1 / 1 · 100%
1 / 1 · 100%
1 / 1 · 100%
1 / 1 · 100%
1 / 1 · 100%

Thank you for your detailed feedback; it helps us shape Fatal Claw into a more seamless experience.

We'll continue working hard with all of you to make the game fun and solid! 🔥

Thank you.

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