Hot-Fix 0.5.02 Release Notes 06/04/2025
Hi Scavs! Hotfix 0.5.02 is now live. Please see below for details!
-Fix the choppers in Frozen Swamp and the tanks in Scrapyard not being destroyable without using explosives -Fixed issue where shotgun damage wasn’t being properly applied to Cyborgs, Crawlers, and Scramblers -Fixed issue where incorrect enemies could spawn in the Titan Tank -Adjusted spawns in Mech Trenches that were causing some enemies to spawn in very dark locations -Fixed issue where codex crates could spawn in the air or in inaccessible locations -Fixed issue with the wrong EGS build uploaded (resulting in the game looking for the save in the wrong location) -Fixed issue where switching grenades and / or ammo types could stop functioning -Fixed issue where Opal would not trigger aggro under certain spawn conditions -Fixed issue where Opal and Shield Officer wouldn't properly replicate in multiplayer environments -Players are now invincible for an additional 3 seconds after an in-region cinema plays -Fixed issue where some weapons would play their reload animation immediately when equipped (using Scav Girl or Shaman) -Improved Hunter-Killer messaging to be clearer about why they are coming (they can deployed in an AO between runs as part of the persistent battlefield system) -Fixed issue where automatic firing could sometimes cause infinite ammo -Fixed issue where some brawlers wouldn’t melee enemies or the player -Fixed issue where the shield officer could kill foes thru walls -Adjusted dialogue buttons to mitigate / avoid button mashing accidentally canceling a quest -Fixed issue where some assets in Frozen Swamp would block the player’s camera and / or movement -Fixed issue where Opal would occasionally instantly explode when deployed (due to a nav mesh issue). -Improved sync kill animation with some foes -Fixed issue where quest art and quest location art were flipped in the menus -Shield Officer and Grabber now have more locations to retreat to if they cannot reach their target’s current location
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