Hot-Fix 0.6.02 Release Notes 07/03/2025
Hi Scavs! Hotfix 0.6.02 is now live. Please see below for details!
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** Regions **
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Babel: Plugged / sealed some holes in collision where players or enemy AI could fall thru into unintended areas
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Babel: fixed issue where an enemy chopper could spawn right in the player’s view
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Babel: moved some water barrel pickups that were not reachable by the players
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Ashen: adjusted some of the enemy spawns in some of the scenarios
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Frozen: fixed some of the visibility logic for quest actions so that they replicate properly
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** Players **
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Players can now interrupt reload with a weapon switch. If the reload is interrupted the magazine will not fill (you will have to re-attempt the reload and not interrupt it) That's for you Killpo!
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Fixed issue where using a consumable (health kit, etc.) could accidentally consume more than 1 per button press
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Addressed an issue where the player character would occasionally not properly reorient itself after a knockdown
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Addressed issue where players could become stuck inside mesh after a knockdown
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Addressed issue where player character meshes could become unnaturally stretched during a knockdown
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Adjusted facial joint rigging on some characters
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** Enemy AI **
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MULTIPLE: Adjusted the vision orientation sockets on some soldiers that were incorrect
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MULTIPLE: Fixed some AI that would just show “HOSTILE” vs the enemy’s name if they were marked by a player
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Kotleta: Fixed issue where Kotleta could spawn right in a player’s vision
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Kotleta: Fixed issue where Kotleta would try to use the incorrect navmesh, resulting in it being stuck and / or not being able to reach its destination
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Kotleta: Improved the dash mechanic so that the enemy doesn’t try to dash if it can’t reach its target
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Snipers: Overhauled the sniper behavior trees to be more overwatch based
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Large AI (mechs, etc.): Several fixes for larger units becoming stuck when moving.
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NOTE: *** There are still instances where they can become stuck, but its much improved
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** Misc **
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Fixed issue where weapon customization presets would not correctly work.
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NOTE: *** this fix resulted in a need to delete all pre 6.2 weapon customization presets. You will need to recreate your presets.
- Addressed some loot containers that were not populated with the intended items
- Fixed issue where Innards vendor interaction bindings could be incorrect
- Fixed issue where some button inputs were unintentionally disabled in the Innards menus
- Fixed issue where manufacturing a distraction grenade would result in the wrong grenade type being added to the player inventory
- Adjusted the shotgun damage falloff (distance)
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