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Hot-Fix 0.6.02 Release Notes 07/03/2025

Hi Scavs! Hotfix 0.6.02 is now live. Please see below for details!

  • ** Regions **

    • Babel: Plugged / sealed some holes in collision where players or enemy AI could fall thru into unintended areas

    • Babel: fixed issue where an enemy chopper could spawn right in the player’s view

    • Babel: moved some water barrel pickups that were not reachable by the players

    • Ashen: adjusted some of the enemy spawns in some of the scenarios

    • Frozen: fixed some of the visibility logic for quest actions so that they replicate properly 

  • ** Players **

    • Players can now interrupt reload with a weapon switch. If the reload is interrupted the magazine will not fill (you will have to re-attempt the reload and not interrupt it) That's for you Killpo!

    • Fixed issue where using a consumable (health kit, etc.) could accidentally consume more than 1 per button press

    • Addressed an issue where the player character would occasionally not properly reorient itself after a knockdown

    • Addressed issue where players could become stuck inside mesh after a knockdown

    • Addressed issue where player character meshes could become unnaturally stretched during a knockdown

    • Adjusted facial joint rigging on some characters

  • ** Enemy AI **

    • MULTIPLE: Adjusted the vision orientation sockets on some soldiers that were incorrect

    • MULTIPLE: Fixed some AI that would just show “HOSTILE” vs the enemy’s name if they were marked by a player

    • Kotleta: Fixed issue where Kotleta could spawn right in a player’s vision

    • Kotleta: Fixed issue where Kotleta would try to use the incorrect navmesh, resulting in it being stuck and / or not being able to reach its destination

    • Kotleta: Improved the dash mechanic so that the enemy doesn’t try to dash if it can’t reach its target

    • Snipers: Overhauled the sniper behavior trees to be more overwatch based

    • Large AI (mechs, etc.): Several fixes for larger units becoming stuck when moving. 


NOTE: *** There are still instances where they can become stuck, but its much improved

  • ** Misc **

    • Fixed issue where weapon customization presets would not correctly work.


NOTE: *** this fix resulted in a need to delete all pre 6.2 weapon customization presets. You will need to recreate your presets.

- Addressed some loot containers that were not populated with the intended items

- Fixed issue where Innards vendor interaction bindings could be incorrect

- Fixed issue where some button inputs were unintentionally disabled in the Innards menus

- Fixed issue where manufacturing a distraction grenade would result in the wrong grenade type being added to the player inventory

- Adjusted the shotgun damage falloff (distance)
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