Update to v. 1.07S (Huge update)
I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums!
Changes:
- Fixed camera getting stuck looking up or down after dialogues
- The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed now
- The elevator music in the salt mines doesn't overlap with bg music anymore
- You can no longer teleport through the lighthouse wall
- You can no longer block the Salt Guardian's floor spin attack
- Added a magic bottle to the red volcano range bridge so you don't have to suicide to get across
- Finished building the auto-dash assignment stuff for gamepad bumpers which can now be assigned and saved like other button assignments
- Added some people I'd missed to the credits
- Nerfed the transition between platforms in the boulder chase scene
- Added a confirmation overlay before you leave Oukoku so you don't leave behind any quests when the game forks
- Made it so you can hold your breath longer underwater
- Made it so you can trigger the water fillup with a hadouken in the jungle temple's water puzzle
- Added visual help in the crab pit so people know to shoot the 1st switch with a fireball
- Linux issues smoothed out for easier install
Various other small bug fixes and tweaks.
Woo!
--Nick
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