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Меню

PATCH NOTES 0.3.209

Multiplayer & Networking

Session resilience overhaul

  • "Restart the game to invite/join a friend" bug — fixed. This one's been a thorn for a while. If you were hosting a lobby and tried to join someone else's, Steam would lock you out and the game silently failed. The game now properly cleans up your previous lobby before joining a new one.

  • 20-second search watchdog — Stuck matchmaking searches no longer leave you jammed forever. Next "Join by Code" attempt always works without restarting.

  • Stale data from previous lobbies (player list, color palette, etc.) is now properly wiped before joining a new one.

Host no longer sees teammates' interaction prompts

  • Fixed a long-standing visual bug where the host saw "Press E to..." prompts floating around their teammates.

Paint Gun

  • Paint no longer blocks interactive screens — Painting over terminals, MEG monitors, the skin shop, or any other UI no longer prevents you from clicking on it.

  • Bonus: the paint gun now paints through its own existing decals, so you can keep refining a tag without hitting an invisible wall.

Doors

  • Doors that can't be opened (someone blocking the swing arc, locked, etc.) now give you a clear "blocked" indication instead of silently doing nothing.

Tutorial

  • Welcome-screen cursor fix — Fixed the mouse cursor going invisible on the first-launch "Welcome, Agent" screen, which left some new players stranded with no way to continue.

End-of-Level Rewards

  • Relics and money bags are now properly banked the moment you pull the extraction lever — no more "I extracted with relics but the end-of-level screen showed 0."

  • The end-of-level screen now reads from a guaranteed snapshot instead of your live inventory.

  • Both Classic and Endless can now bank relics and money bags.

  • Dead players still don't bank — the rogue-like extraction tension stays intact.

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