PATCH NOTES 0.3.209
Multiplayer & Networking
Session resilience overhaul
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"Restart the game to invite/join a friend" bug — fixed. This one's been a thorn for a while. If you were hosting a lobby and tried to join someone else's, Steam would lock you out and the game silently failed. The game now properly cleans up your previous lobby before joining a new one.
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20-second search watchdog — Stuck matchmaking searches no longer leave you jammed forever. Next "Join by Code" attempt always works without restarting.
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Stale data from previous lobbies (player list, color palette, etc.) is now properly wiped before joining a new one.
Host no longer sees teammates' interaction prompts
- Fixed a long-standing visual bug where the host saw "Press E to..." prompts floating around their teammates.
Paint Gun
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Paint no longer blocks interactive screens — Painting over terminals, MEG monitors, the skin shop, or any other UI no longer prevents you from clicking on it.
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Bonus: the paint gun now paints through its own existing decals, so you can keep refining a tag without hitting an invisible wall.
Doors
- Doors that can't be opened (someone blocking the swing arc, locked, etc.) now give you a clear "blocked" indication instead of silently doing nothing.
Tutorial
- Welcome-screen cursor fix — Fixed the mouse cursor going invisible on the first-launch "Welcome, Agent" screen, which left some new players stranded with no way to continue.
End-of-Level Rewards
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Relics and money bags are now properly banked the moment you pull the extraction lever — no more "I extracted with relics but the end-of-level screen showed 0."
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The end-of-level screen now reads from a guaranteed snapshot instead of your live inventory.
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Both Classic and Endless can now bank relics and money bags.
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Dead players still don't bank — the rogue-like extraction tension stays intact.
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