Changelog for v0.7.2.201
v0.7.2.201
UX / UI
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Added configurable quick-save and auto-save functionality for designer crafts
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Added support for cloning parts with the translate tool by holding CTRL while dragging a gizmo
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Changed Funky Trees dropdown name to Custom Input and added information to the input dialog
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Added an option to stop showing the Designer Tutorial flyout when there are incomplete tutorials
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Fixed subdirectory handling issues when renaming crafts in the load craft panels
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Fixed a bug where renaming a craft into a non-existent subdirectory would fail
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Added automatic backup of the current editor craft to a crash backup file when the game restarts after a crash
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Added the part ID to part properties
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Fixed activation group inputs on various parts failing to save Custom Input expressions and converted them to use dropdown controls
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Fixed previewed attach point connections being missed upon dropping a part
Powertrain
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Adjusted the auto blade pitch governor to target a constant RPM instead of scaling with throttle
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Fixed propellers applying forward thrust even when rotating in reverse
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Fixed a powertrain free-energy bug when using a differential with a propeller assembly and a free spinning wheel
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Changed the names of jet engine nozzles
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Fixed propeller assembly mass being substantially higher when using Manual Blade Control
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Fixed incorrect mirror rotation on the Transfer Case part
Physics
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Fixed instances where physics calculations could break due to invalid data
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Prevented invalid wings that failed generation from corrupting mass, CoM, or CoL calculations
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Fixed game crashes caused by invalid wing input data by aborting wing generation
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Fixed game crashes from precision errors during fuselage collider generation
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Fixed crafts suddenly losing weapon ammo when disengaging the parking brake
Parts
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Fixed the fuselage upgrader failing to correctly update the rise for old nose cones
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Fixed the fuselage upgrade utility not preserving hollow thickness
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Fixed the slice size gizmo moving the wrong end of symmetric fuselages
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Fixed incorrect shading on missile nose cones
Misc
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Fixed the name of the Cochran Airport 04L starting location
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Fixed differential connection error messages displaying for all players instead of just the craft owner
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Fixed blueprints not working on Macs with Intel CPUs
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