Hotfixes for v0.40 Released
Greetings everyone,
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.40. You can find all the details in the changelogs below:
[h1=v0.40.3]v0.40.3
(October/22, 2026)
[[h2=CE-U7F3KD]
User Interface
](#CE-U7F3KD)
Fixed a memory leak in Vue subsystems
- **
Photomode**
-
Improved supersampling and upscaling information
[[h2=CE-C9M2RX]
Career Mode
](#CE-C9M2RX)
Fixed an issue that could prevent Career Mode from saving further progress
[h1=v0.40.2]v0.40.2
(October/22, 2026)
[[h2=CE-R8K2VM]
Vehicles
](#CE-R8K2VM)
- **
Ibishu Covet**
-
Fixed the splitting of low and high beam emissives on headlights
- **
Cherrier Percheron**
-
Fixed some non-collidable nodes falling through the world when broken
- **
Wentward DT40L**
-
Fixed unreadable next stop interior displays
- **
ETK I-Series**
-
Fixed clear front signals not fading properly
- **
Common**
-
Added some safety guards to occupant.jbeam in order to reduce the likelihood of leaking beam variables causing instabilities and crashes -
Research proceeds apace regarding functional cupholders
-
We're not sure what glue was used to keep them shut, but it's very strong
[[h2=CE-F3N7QX]
Levels
](#CE-F3N7QX)
Renamed showroom maps to be less misleading
Readjusted some of the trees (forest) in Italy to remove obstructions for larger vehicles
[[h2=CE-T6P4HD]
Gameplay
](#CE-T6P4HD)
Police vehicle configs now get assigned at the start of the Pursuit splitscreen gamemode, as intended
- **
Drag race**
-
Use ET + RT for heads-up win checks everywhere -
The race will now end when the AI opponent crashes -
Translated UI strings, enabled scroll for long racer names, fixed timeslip player names
- **
Crawl missions**
-
Fixed intro camera in Around the Bend and Leap
[[h2=CE-J9W5LB]
User Interface
](#CE-J9W5LB)
Fixed Vehicle Damage HUD app not correctly reflecting the engine damage types
Fixed an issue where the player could get stuck in the map UI while not in the map mode
Fixed memory leak in UI
Fixes for community translations and general translation fixes and improvements
Fixed log errors in HUD layout editor
Fixed memory leak in Vue subsystems
Part selector search is now usable from controller
Fixed camera order not being saved between vehicle changes
[[h2=CE-M4Y8RS]
Career Mode
](#CE-M4Y8RS)
Increased number of rotating autosaves from 2 to 4
Fixed broken text in some cargo delivery screens
[[h2=CE-V2C6GK]
Missions
](#CE-V2C6GK)
Fixed UI bug where mission stats would be duplicated across all elements
[[h2=CE-A7H3ZN]
Input & Force Feedback
](#CE-A7H3ZN)
Fixed an issue that could lead to wheels steering on their own to the right, and getting stuck there
Added missing pedal bindings for several Thrustmaster wheels
Improved force feedback strength for unknown steering wheels, for safer results when using direct-drive wheels
[[h2=CE-Q5D8KF]
Audio
](#CE-Q5D8KF)
Fixed a common crash due to the audio mixer hanging and leaving the game unresponsive
Fixed missing music in the Main Menu
[[h2=CE-B8X1PT]
Game Engine
](#CE-B8X1PT)
Optimized memory used by vehicle navigation screens, saving around 200 MB of RAM per screen. Applies to vehicles with multimedia screens or aftermarket GPS systems
Added a visible warning when access to the User Folder is denied (such as read-only access, antivirus restrictions etc.).
-
An inaccessible User Folder results in settings and mod states not persisting across play sessions
[[h2=CE-L3R9WV]
Rendering
](#CE-L3R9WV)
Occlusion culling fixes for Vulkan
Force DLSS preset K for old GPUs
[[h2=CE-G7M2YC]
Vehicle AI & Traffic
](#CE-G7M2YC)
Fixed AI cars pulling over briefly or stopping forever due to stale crash targets
-
Fixed traffic cars pulling over for no visible reason due to a crash that happened far away or minutes earlier and remaining as a crash target of the pullover AI vehicle. Only cars that witness a crash now stop for it -
Fixed pullover AI cars staying stopped at the roadside unless and until they respawned, when the vehicle they had stopped for was removed -
Fixed traffic cars pulling over without hazard lights after seeing a crash
Fixed an issue where certain traffic vehicles would fail to teleport away when the player pressed R to reset the vehicle
[[h2=CE-N6F4QJ]
Cameras
](#CE-N6F4QJ)
Fixed unclear or faulty titles and descriptions of some camera actions
[[h2=CE-S9K3DX]
Mod Manager
](#CE-S9K3DX)
Improved resilience of the mod manager against corrupted mods, fixing some cases where active mods would not be visible
[[h2=CE-H4V7MA]
Nodegrabber
](#CE-H4V7MA)
Disabled broken nodegrabber in splitscreen
-
This function never worked in splitscreen, but attempting to enable it led to instability.
Fixed an issue where menu navigation stopped working properly when entering a menu while nodegrabber was active
[[h2=CE-Y2T8CP]
Settings
](#CE-Y2T8CP)
Improved upscaling UX
[h1=v0.40.1]v0.40.1
(October/20, 2026)
[[h2=CE-V7K3PX]
Vehicles
](#CE-V7K3PX)
Fixed spiking of Vivace/Tograc front bumper bar in crashes
Fixed loaded FPU Box Trailer configurations being severely heavier than advertised, and unified the load amount of double pallet stacks with single ones
Fixed literally unplayable typo on small flatbed floor
Improved stability of generic tow hitches to reduce likelihood of vehicle physics instabilities
Fixed bug with AI missing signalsData under some circumstances
[[h2=CE-G4M9QW]
Gameplay
](#CE-G4M9QW)
Fixed a hang in the split-screen settings menu when using a vehicle with a custom configuration
[[h2=CE-C8R2NY]
Career Mode
](#CE-C8R2NY)
Fixed a bug where Career Tutorial popups could get stuck
[[h2=CE-E6T1LA]
Game Engine
](#CE-E6T1LA)
Fixed an issue in some mod maps where the invisible ground plane was read with an incorrect altitude, causing vehicles to appear to drive in mid-air.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.