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Patch #21: The Indoctrination Update

Greetings Commander,

The latest update has been released: **Release v1.5.0b - Indoctrination **

This update brings us Indoctrination, an expansion of the Shrines feature which we released in the early days of Void War during the Backer Alpha. Accessed from the Loadout menu, Indoctrination allows you to convert existing crew members into new units from your pledged faction. It gives you a much more direct way to shape your roster around a chosen allegiance and build a crew that feels truly devoted to it.

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Six new encounters have been added as well, and tie in to Shrines. Visiting a shrine whilst already pledged to it now leads to a unique event for each different shrine.

This patch also includes minor crew adjustments and bugfixes to several longstanding gameplay and UI issues.

Version Number: Release v1.5.0b

Content

  • New gameplay mechanic: Indoctrination

  • Added 6 new Shrine encounters

Gameplay

  • Enslaved Fiends now have equipment slots

  • Greater Corpulent can now rest

  • Units with "system manning bonus doubled" trait now provide +5% Evasion when manning command throne

  • Enemy ships in certain events can now escape the encounter

  • Fixed Neutrino Engine triggering Hate Matrix

  • Fixed enemy Imperial Scribes casting Purify when already stunned 

  • Fixed hazards continuing to affect units when teleporting

  • Fixed Recall affecting "Deploying..." units during planetary assaults

  • Fixed deoxygenation issues between rooms with destroyed doors

  • Fixed Assassin expunging her own poison resistance when mind controlled

  • Provisional fix for teleporting units hit with mind control being permanently mind controlled

  • Provisional fix for units teleporting onto an enemy ship as it is destroyed becoming unrecallable

Visual

  • Added Revenant/Returned portrait art

UI

  • Fixed occasional overlap between Deploy Infiltrators and Recall buttons

  • Fixed visual issue with deploying units extended over deployment tray

  • Fixed system installation UI interacting with Loadout menu

  • Units with equipment with speed modifiers which cancel each other out no longer show +0% movement speed

Text

  • Updated Warp warning/confirmation dialogue for planetary assaults

  • Adjusted Raider prisoner rescue event

  • Fixed named commanders in event text boxes having different names from their in-game units

  • Miscellaneous typo fixes

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