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Игры по онлайну и скины по объёму продаж

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On The Road - Update 0.7.2 build 26 2018-09-19

Steam Workshop

  • Repaints are encrypted now making it harder to steal and reupload your work

  • Messagebox warning you that you are in offline mode added

Internal console (new! Enable/disable with alt gr key)

  • internal console added with two prompts
  • „reset_AI“ respawn ai vehicles
  • „settime h“ eg.: settime 12 = 12am

AI

  • reworked spawner for optimization (details in Optimizations section

Gameplay

  • new company (roadhouse) at A19

  • Changelog Window in main menu added

  • GPS device shows only the current route and not all of them

Optimizations

  • Fixed the CPU spikes caused by the BlockLOD system

  • Switched font texture settings to prevent Font.CacheFontForText CPU spikes

  • Switched all debugging informations and windows to EditorOnly to remove corresponding CPU spikes

  • AI vehicle spawner pools vehicles to reduce allocation garbage

  • The following changes apply to all areas of the map:

  • Removed unneccessary collisions from buildings

  • Removed build in tree colliders and added simple capsule colliders where neccessary

  • Removed unneccessary scripts from scenes

  • Removed unused tree prefabs from terrains

  • Bush row collisions replaced with fast and simple boxcollisions

  • Traffic lights splitted into technical and visual part and later one integrated into BlockLOD system

Map

  • Finished updating all eastern sectors

  • Roadhouse added to A19

Graphics

  • Reworked post processing

Fixes

  • Fixed a bug that could prevent unlocking employees

  • Fixed the not unlocking vehicles unless you switch to the overview menu first

  • Fixed missing collision of carparks

  • Fixed wrong Api Compatability Level

  • Fixed several minor issues in Berlin

  • Moved benches in several cities to their correct render layer (increases performance)

  • Fixed advanced direction signs at cloverleaf Schwerin

  • Fixed missing collider of one market stand type

  • Fixed the not loading default repaint when there is no savegame at first start

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