On The Road - Update 0.7.2 build 26 2018-09-19
Steam Workshop
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Repaints are encrypted now making it harder to steal and reupload your work
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Messagebox warning you that you are in offline mode added
Internal console (new! Enable/disable with alt gr key)
- internal console added with two prompts
- „reset_AI“ respawn ai vehicles
- „settime h“ eg.: settime 12 = 12am
AI
- reworked spawner for optimization (details in Optimizations section
Gameplay
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new company (roadhouse) at A19
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Changelog Window in main menu added
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GPS device shows only the current route and not all of them
Optimizations
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Fixed the CPU spikes caused by the BlockLOD system
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Switched font texture settings to prevent Font.CacheFontForText CPU spikes
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Switched all debugging informations and windows to EditorOnly to remove corresponding CPU spikes
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AI vehicle spawner pools vehicles to reduce allocation garbage
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The following changes apply to all areas of the map:
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Removed unneccessary collisions from buildings
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Removed build in tree colliders and added simple capsule colliders where neccessary
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Removed unneccessary scripts from scenes
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Removed unused tree prefabs from terrains
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Bush row collisions replaced with fast and simple boxcollisions
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Traffic lights splitted into technical and visual part and later one integrated into BlockLOD system
Map
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Finished updating all eastern sectors
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Roadhouse added to A19
Graphics
- Reworked post processing
Fixes
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Fixed a bug that could prevent unlocking employees
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Fixed the not unlocking vehicles unless you switch to the overview menu first
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Fixed missing collision of carparks
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Fixed wrong Api Compatability Level
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Fixed several minor issues in Berlin
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Moved benches in several cities to their correct render layer (increases performance)
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Fixed advanced direction signs at cloverleaf Schwerin
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Fixed missing collider of one market stand type
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Fixed the not loading default repaint when there is no savegame at first start
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