On The Road - Update 0.8.3.9 2019-05-16
Changelog:
Gameplay
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player owned vehicles visible in the world
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trailers must be coupled and uncoupled by leaving the truck
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change to other vehicles by just boarding them instead of chosing them in the menu
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vehicles are delivered to the truck service of the city you chose
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trailers without a truck can be added to your route planning
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your headquarter can be added to the route planning
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unified loading positions for each company type
Optimizations
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optimized several array materials
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reflection calculation in highest settings optimized
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vegetation billboards cull better now
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renderperformance of cornfields improved
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terrain distance rendering optimized
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massively improved performance at dusk and dawn
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optimized Ambient Occlusion performance
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optimized rain performance
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optimized shadow performance
Graphics
- less saturated more natural colors
Map
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prepared the connecting A3 between Cologne and Frankfurt
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prepared the connecting A45 between Dortmund and Frankfurt
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prepared the connecting A7 between Hanover and Cassel
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prepared the connecting A38 between Drammetal and Leipzig
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prepared the connecting A44 between Dortmund and Cassel
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prepared the connecting A14 between Magdeburg and Leipzig
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prepared roads of Munich and Nuremberg
Fixes
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fixed a doubled building type and activated the planned appearance
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fixed doubled Logistics Hub logo on GPS device in Bremen
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fixed more material issues at the roads
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fixed city limit signs at west Hanover
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fixed some areas were grass was on the road
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fixed AI crashing into traffic lights at t-cross near WWS Magdeburg
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fixed more buildings standing too close to the road in Bremen, Magdeburg and Berlin
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fixed dissapearing AI at t-cross in south west Berlin
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fixed missing physical materials in sectors where neccessary
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fixed that the random car spawner could spawn parked cars at your position after loading a savegame
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fixed wrong road collision at exit Bremen Brinkum
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fixed wrong materials at LOD stages of one building type
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