Update 14.0 - Engine Upgrade, Feature Additions & Performance Improvements
Tabletop Simulator v14.0 - Engine Upgrade, Feature Additions & Performance Improvements!
[p align="start"]A quick note from the team: We know it’s been a long time since the last big update. Behind the scenes we’ve been doing a lot of groundwork on the engine and tools, and this patch is the first step to a renewed focus on regular updates and improvements to TTS. Thank you for your patience and for sticking with us ❤️
Thanks to everyone who tried out this update in the public beta—your feedback was invaluable in helping us make it as good as it is. A lot of the new features and fixes came directly from what you shared with us.
Read First (Important Changes)
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New minimum OS / platform requirements:
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Windows: 64-bit Windows 10 21H1+ (Windows 11 supported)
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macOS: 11 Big Sur+
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Linux: Ubuntu 22.04 / 24.04 (64-bit)
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Win 32-bit builds are no longer supported.
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Keybind behavior changed: keybinds now use physical key location instead of character (better across keyboard layouts). Keybinds have been reset due to this change.
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Image pipeline update: your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.
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Voice chat: if you are the host and disable voice chat, it disables voice chat for all players.
Gameplay, rules, and your saves are unchanged. This is primarily an engine + quality-of-life update.
Summary
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Engine & platform
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Engine upgrade to Unity 6 LTS for smoother performance, better stability, and faster loading in many cases. Over 5 years of engine improvements!
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Native Apple Silicon support on macOS with a universal app (Apple Silicon + Intel), using Metal by default on Apple Silicon.
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The game executable is now code signed, improving trust with Windows and reducing false positives with antivirus.
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Rendering & mod assets
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New Vulkan graphics API option on Windows & Linux (experimental) for potentially better performance in heavy scenes.
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New rendering & image upgrades: higher quality PCSS shadows, optional image translucency, and WebP image support for more efficient mods.
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Quality of life
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Camera movement improvements, deal from bottom of deck, keyboard layout–friendly keybind behavior, turns system improvements, controller pointer smoothing, music player overhaul, notepad improvements, grid tools, erase-all controls, Cloud Manager upgrades, and new console options.
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Lua / creators
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Lua upgrades including a new turn-order API, improved deck dealing controls (including “deal from bottom”), [c]putObject[/c] index support, plus stability fixes for scripting and drafting/hand selection workflows.
Engine, Platform & Security
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Updated TTS to Unity 6 LTS.
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Updated all plugins to their latest compatible versions.
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The game executable is now code signed, improving trust with Windows and reducing false positives with antivirus.
New OS / Platform Requirements
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Windows
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64-bit only.
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Minimum: Windows 10 version 21H1 (build 19043) or newer.
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Windows 11 fully supported.
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macOS
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Minimum: macOS 11 Big Sur or newer.
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Ships as a universal app that runs on both Intel and Apple Silicon (M-series).
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On Apple Silicon, TTS runs natively (no Rosetta required).
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Linux
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Officially supported/tested: Ubuntu 22.04 / 24.04, 64-bit.
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Wayland and X11 supported (behavior may vary by distro/driver).
If you're on an older OS than the above, TTS may not launch after this update. Please update your system.
Graphics APIs
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macOS (Apple Silicon)
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Metal is now the default graphics API when running on Apple Silicon.
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If you're not on Apple Silicon, the game uses OpenGLCore by default.
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Windows & Linux
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Added Vulkan as a new experimental graphics API.
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In very demanding scenes, Vulkan can offer better performance on supported hardware.
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If you hit visual glitches or stability problems, switch back to the default renderer.
Security
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Includes the latest Unity 6 security fixes, addressing known file-loading vulnerabilities in older engine versions.
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Combined with code signing, this should reduce security prompts and exploit risk.
General & Performance
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Greatly increased snappiness of WASD camera movement with less "floaty" gravity.
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Keybinds now use physical key location instead of character, so bindings line up across different keyboard layouts.
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Turn order UI now updates dynamically in the top-right player list whenever turn order changes.
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Controller input for moving pointers should now feel slightly smoother.
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Greatly optimized network serialization on CPU via more efficient bitpacking.
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Image loading improvements
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Loading new (uncached) images is now more performant.
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Improved image quality in many cases.
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Reduced likelihood of crashes when large or many new images are being loaded.
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Added support for WebP images, a more efficient image format than JPG or PNG. ( Feedback #2273 )
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Voice chat improvements:
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Disabling voice chat in the configuration menu properly stops all voice chat processes.
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This can fix audio issues with some Bluetooth headsets.
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If you are the host and disable voice chat, it disables voice chat for all players.
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Added an error message when trying to use voice chat when it isn't connected.
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UI theme can now automatically follow your system theme if none is manually selected.
Rendering Options
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Added a higher quality shadow setting PCSS, which gives more realistic shadows and blurs based on distance.
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Added a new console command [c]Translucency[/c] that allows images to support partial translucency (EXPERIMENTAL, please send us feedback on this!).
Connectivity & Session Safety
- Added a popup when disconnecting while players are still connected to offer them host migration. ( Feedback #2663 )
Note: Your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.
Music Player
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Added search filter for playlists. ( Feedback #2143 )
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Added Clear Playlist button.
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Added Export Playlist and Import Playlist
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Save your current playlist to a file.
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Add a playlist file into your current playlist.
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Added Upload Music Folder
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Select a folder and upload all songs in it at once, with naming.
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TTS will now suggest a name for a song when you provide a URL or file.
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Fix: Music player no longer breaks when loading a new mod. ( Feedback #2038 )
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Fix: Music events no longer break when a song ends with no playlist active.
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Fix: Music player no longer resets when loading a save file with no music saved on it.
Notepad (On-Screen Notes)
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On-screen notes region is now resizable.
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New notepad settings for:
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Font
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Font size
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Text justification
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New console commands:
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[c]ui_notepad_edit[/c]
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[c]ui_notepad_left_align[/c]
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[c]ui_notepad_locked[/c]
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[c]ui_notepad_fixed_width_font[/c]
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[c]ui_notepad_font_size[/c]
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[c]ui_notepad_size[/c]
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[c]ui_notepad_text[/c]
Grid
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While Grid settings are open, the grid now renders on top of everything, making adjustments easier.
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Controlled via [c]ui_grid_highlight_when_editing[/c] (console / Misc setting).
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New anchor & gizmo mode
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Click the Gizmo button in the Grid window.
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Select a component to center the grid on it.
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Ctrl+click a second component to size the grid appropriately (using your snap settings). ( Feedback #1871 )
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Added [c]measure_grid_multiplier[/c] command.
Erase All
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Applies to drawn lines, text, and decals.
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Non-promoted players
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"Erase all" now only erases their own drawings/decals. ( Feedback #1841 )
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Promoted players
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Can erase everything
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Can erase just their own
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Can erase all content from a specific player
Cloud Manager
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Cloud folder dropdown now has a "Select Folder" button that opens the Cloud Manager folder browser. ( Feedback #711 )
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Starred folders
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Folders can now be Starred (button next to folder name).
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Starred folders show first in the folder browser dropdown. ( Feedback #711 )
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Cloud search now restricts results to the current folder. ( Feedback #1839 )
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Fix: Resolved several file browser issues and cleaned up its underlying code to improve stability.
Dealing: Deal From Bottom
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Holding ALT while dealing or drawing from a deck will now take the card from the bottom of the deck. ( Feedback #2680 )
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The deck will do a small “hop” animation to make it clear when this happens.
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Works both with the number keys and the GUI.
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Dealing hand objects will now correctly deal to your new hand if you change the table.
Misc Features
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Custom Figurine
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Added toggle to use a minimal collider on the card part. ( Feedback #1929 )
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Added option to mirror the back texture. ( Feedback #2107 )
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Added Reset Scale to an object's scale context menu. ( Feedback #2078 )
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Hotseat player names are now remembered between sessions. ( Feedback #2070 )
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Added [c]vr_floor[/c] command / VR setting
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Lets you turn off the floor independently of [c]fog[/c] / "Floor Of Mist". ( Feedback #2173 )
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Server browser improvements
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Player names now show in the server browser.
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Your name is hidden if you are offline, invisible, or you untick the "Show Name In Server Browser" option.
Console Commands
[p align="start"]New/updated commands:
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[c]component_hotkey_state_change[/c]
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When enabled, press number keys while hovering an object to change its State.
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Appears in Misc Settings.
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[c]ui_notebook[/c]
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Shows the Notebook window.
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[c]text_tool_default_font_size[/c]
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Sets default size for the Text tool. ( Feedback #2000 )
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[c]autorun_lua[/c]
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Controls whether Lua automatically runs when updated.
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[c]camera_reset_on_color_change[/c]
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Controls whether the camera automatically moves to your seat when you change color. ( Feedback #256 )
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[c]show_name_in_server_browser[/c]
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Controls whether your name is listed in the server browser for public servers you join.
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[c]measure_grid_multiplier[/c]
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Applies a scale multiplier when the line measure tool is in Grid mode.
[p align="start"]Fixes:
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Fixed [c]help[/c] command not working on commands that have no arguments.
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Removed old console commands related to global chat. ( Feedback #2117 )
Open Beta Fixes
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Fixed a major networking issue where loading a save file could break the game state. ( Feedback #2641 )
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Fixed rewinds and autosaves not working correctly. ( Feedback #2656 )
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Fixed an issue where XML UI could be blocked by incorrect objects, including the invisible floor at [c]y = 1[/c]. ( Feedback #2647 )
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Fixed a 64-depth issue when downloading and loading mods. ( Feedback #2640 )
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Fixed hand selection working incorrectly with the new Lua drafting mechanic.
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Fixed an issue where you could erase your drawn lines incorrectly. ( Feedback #2702 )
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Fixed several HandSelectMode issues. ( Feedback #2618 )
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Fixed a bug in [c]Lua Wait.collect[/c]. ( Feedback #2635 )
Fixes
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Fixed an issue where XML UI would not be blocked by objects when it should.
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Fixed XML UI not hiding in hidden zones. ( Feedback #2673 )
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Fixed partial transparency when importing UI and decal images for the first time.
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Fixed advancing the turn immediately after loading a game always going to the first player instead of the second.
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Fixed a macOS issue where text could be entered while the Cmd modifier key was held. ( Feedback #2636 )
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Fixed infinite bags visually breaking after Undo or Reload. ( Feedback #2665 )
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Fixed drop indicator not showing color when dropping with Alt + Right Click for decks and stacks.
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Fixed grid size inputs not allowing you to type a [c].[/c] at the end.
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Fixed [c]onLoad[/c] not executing in Hot Seat Mode. ( Feedback #2629 )
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Fixed RPG tileset snapping preview so it now displays correctly.
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Fixed Flick and Combine sometimes requiring a double click when you are a client.
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Fixed right click while drawing a line not canceling for everyone else. ( Feedback #125 )
Misc Fixes
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You can now obtain the "Be Social" achievement using in-game chat. ( Feedback #1895 )
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Fixed game crashing when trying to load a CMYK JPG.
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Fixed line tool not converting to cm in component mode. ( Feedback #1934 )
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Fixed "Showing Hand" button displaying incorrect color after seat swap.
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Fixed on-screen hand blocking in-game UI. ( Feedback #1757 )
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Fixed hotseat turn not being set to correct player on load. ( Feedback #1960 )
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Fixed hotseat players being unable to drop cards in searched deck. ( Feedback #1959 )
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Fixed hotseat turn incorrectly resetting when loading a Classic game.
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When starting a hotseat game, the game now only picks larger tables, so all player colors are immediately selectable.
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Fixed context menu not clamping to screen. ( Feedback #1966 )
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Fixed context menu appearing in the wrong position when right-clicking a card in hand. ( Feedback #2051 )
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Fixed unintuitive Text Tool placement behavior.
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Fixed appearance of custom card aspect ratios when searching containers. ( Feedback #2021 )
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Fixed cards merging incorrectly with a deck when the deck is on a snap point. ( Feedback #2063 )
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Fixed left edge of search dialog not having a collider. ( Feedback #2077 )
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Fixed Japanese language name in language select. ( Feedback #2116 )
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Fixed shake detector triggering when the user spams Tap.
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Fixed Random Domino/Card/Mahjong Tile not generating every possible object. ( Feedback #2160 , #2154 )
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Fixed rewind/forward ([c]rwd/fwd[/c]) not working correctly. ( Feedback #2161 )
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Fixed game breaking on first launch but working on subsequent launches.
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Fixed cards getting cut off onscreen when scaling very large hands.
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Fixed deleting a folder in Cloud Manager not deleting all contained files.
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Fixed issues when uploading PDF files via "Upload All" in the Cloud Manager.
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Fixed a bug where objects with multiple assets (primary/secondary AssetBundles) could think they finished loading too early, breaking on-screen hands, highlighting, and Lua load completion.
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Fixed dice behavior when picking up and dropping instantly, so dice now roll correctly in that scenario.
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Fixed VR floor setting being inverted for the [c]vr_floor[/c] option.
Lua
[p align="start"]New Lua functions and features for creators:
Object State Changes
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Added [c]tryObjectStateChange(object, new_state_index, player_label)[/c] and [c]object.tryStateChange(new_state_index, player_label)[/c]. ( Feedback #1822 )
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Limited [c]tryObjectStateChange[/c] and [c]tryStateChange[/c] to only trigger on valid state indices.
Turn Order & Input Modifiers
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Added [c]Turns.getTurnOrder()[/c] which returns the current turn order, including automatic order (in automatic mode) and custom order (in custom mode).
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Lua will now receive the ALT modifier on the events [c]onNumberTyped[/c] and [c]onObjectNumberTyped[/c].
Dealing API
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Updated [c]obj.deal(int NumCards, string Color = Colour.SeatedLabel, int HandIndex = 1, bool DealFromBottom = false)[/c]
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Now supports dealing from the bottom of the deck when [c]DealFromBottom = true[/c] (only works for decks).
Hand Select Mode
[p align="start"]Automate drafting & hand selection:
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[c]chooseInHand(label, minCount, maxCount, prompt, players) -> affectedPlayers[/c]
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[c]chooseInHandOrCancel(label, minCount, maxCount, prompt, players) -> affectedPlayers[/c]
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[c]clearChooseInHand(players) -> affectedPlayers[/c]
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[c]currentChooseInHand(player) -> label[/c]
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[c]onPlayerHandChoice(player_color, label, objects)[/c] → Callback triggered when a player confirms their selection.
[c]Wait.collect[/c]
- Added [c]Wait.collect(table expected_ids, on_finished, on_add = nil, on_error = nil) -> {table expected, table results, add(id, ...), reset()}[/c].
[p align="start"][c]Wait.collect[/c] takes a list of expected ids and returns a [c]collect_table[/c]:
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When the task for a given id is complete, call: [c]collect_table:add(id, ...)[/c].
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The first time this happens for a given id:
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[c]collect_table.results[id][/c] is set to the [c]...[/c] you passed in.
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If you provided [c]on_add[/c], it is called as: [c]on_add(id, ...)[/c].
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Error handling:
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If you call [c]add[/c] more than once for the same id and you provided [c]on_error[/c], it is called as: [c]on_error(Wait.COLLECT_DUPLICATE, id, ...)[/c].
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If you call [c]add[/c] with an id that was not expected and you provided [c]on_error[/c], it is called as: [c]on_error(Wait.COLLECT_UNKNOWN, id, ...)[/c].
[p align="start"]When all expected ids have been added:
- [c]on_finished(results)[/c] is called with the final [c]results[/c] table.
[p align="start"]You can call:
- [c]collect_table:reset()[/c] to zero out call counts and clear results so you can reuse the same collector.
Rewind State
[p align="start"]Rewind states are stored periodically. If a store happens in the middle of a complex scripted change, you can end up with bad intermediate states. These helpers let you control when rewinds are saved. ( Feedback #617 )
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[c]storeRewindState(closure andThen, block_further_stores)[/c]
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Attempts to store a rewind state if there are unsaved changes, then calls: [c]andThen(success, didSave)[/c].
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[c]success[/c]
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[c]true[/c] → the call completed successfully.
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[c]false[/c] → a rewind state could not be stored. You should always check this before continuing.
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[c]didSave[/c]
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[c]true[/c] → a new rewind state was actually written.
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[c]false[/c] → call succeeded but there was nothing new to save.
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If [c]block_further_stores[/c] is [c]true[/c] and [c]success[/c] is [c]true[/c], then no additional rewind states will be recorded until:
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You call [c]storeRewindState[/c] again, or
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You call [c]allowRewindStore()[/c], or
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60 seconds have passed.
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[c]allowRewindStore()[/c]
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Clears the block on storing rewind states.
Hand Zone Stash
[p align="start"]Each player’s primary hand zone now has a “stash” where cards in the players hand can be stashed temporarily:
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[c]player.drawHandStash()[/c] → draws all cards from stash into hand.
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[c]player.setHandStashLocation(v3 position, int rotation)[/c] → set stash position & rotation.
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[c]card.moveToHandStash()[/c] → moves a card in hand into its stash.
[p align="start"]Use cases: drafting mechanics, temporary hidden piles, etc.
Lua API Addition
- Lua added an optional index parameter to [c]putObject(Obj, index)[/c]. ( Feedback #659 )
Lua Fixes
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Fixed an issue with [c]Lua GetData()[/c] involving the new Steam IDs.
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Fixed [c]JSON.encode[/c] not working correctly with Unicode. ( Feedback #1263 )
v14.0.3 Hotfix 1
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Revert fixing XML UI being not being clickable through objects (caused too many regressions) https://feedback.tabletopsimulator.com/2728
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Fixed SSAO bug with being able to see SSAO through objects https://feedback.tabletopsimulator.com/2639
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Fixed model tint color translucency, when the translucency command setting is off.,
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Fixed token mesh generation for certain images type that was breaking.,
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Fixed snapping preview for grid not showing rotation correctly https://feedback.tabletopsimulator.com/2726
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Fixed snapping preview for rotation snap points not show correctly when spawning objects.,
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Fixed incorrect random ranges for decks, mahjong tiles and dominos https://feedback.tabletopsimulator.com/2717
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Fixed resolution settings in the graphics menu cutting off https://feedback.tabletopsimulator.com/2727
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Fixed depth limit for JSON load to 256 from 128 https://feedback.tabletopsimulator.com/273030
v14.0.3 Hotfix 2
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Added a 'Community Chat' button to the chat menu that opens the Tabletop Simulator community group chat on Steam. Community Chat Rules need to be accepted before you can join.
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Fixed crash loading certain images (let us know if you have anymore crash events!) https://feedback.tabletopsimulator.com/2736
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Fixed Custom Figurine not updating when you choose to update similar https://feedback.tabletopsimulator.com/2722
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Fixed ui_toast_duration error causing the misc setting menu to not open on first click.
v14.0.3 Hotfix 3
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Added Lua Turns.endTurn() an easy way to end a players turn.
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Changed json save file max depth to 1024...
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Optimized the Wait class and fixed potential bugs with callback and calling stop().
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Fixed "crashed" caused when deleting large RAWT cache after update (made deletion async, so it doesn't appear crashed).
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Fixed not being able to pass turns for non admin players.
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Fixed being able scale objects with locked Y scale to 1 to really small or big.
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Fixed stacking distance for small cards and decks so that the spread action properly works with them.
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Fixed autosaves happening when your server becomes disconnected.
Troubleshooting & Logs
[p align="start"]For issues or feedback, post them here:
https://feedback.tabletopsimulator.com/
[p align="start"]
[p align="start"]If you hit problems, attaching your Player.log helps us a lot:
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Windows: [c]%USERPROFILE%\AppData\LocalLow\Berserk Games\Tabletop Simulator\Player.log[/c]
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macOS: [c]~/Library/Logs/Berserk Games\Tabletop Simulator/Player.log[/c]
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Linux: [c]~/.config/unity3d/Berserk Games\Tabletop Simulator/Player.log[/c]
[p align="start"]Enable logging with [c]/log[/c] in chat or the [c]-log[/c] launch option.
Thank you ❤️
[p align="start"]Engine upgrades are big and tie in to every platform and a ton of unique hardware configurations. If you run into issues, please include with your report:
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OS version
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GPU + driver version
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Player.log
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Workshop link (if it's mod-related)
[p align="start"]And again, thank you for your patience during the long gap of silence. This engine work sets us up for faster, more frequent updates going forward.
[p align="start"]We have a big announcement coming soon - keep an eye out for around New Years!
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