Update v9.5 New DLC Three Kingdoms Redux, Oculus Touch Support & Engine Upgrade with Better Performance!
This is a big update in that we updated our engine to a new version of Unity. This gives us better cpu multi-threading utilization for better performance in scenes with lots of objects. The game should overall be on a better foundation than ever before.
We’re happy to announce our latest DLC, Three Kingdoms Redux by Starting Player is now live!
*Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. *
And for our VR users, rejoice! Oculus Touch support is now officially here! VR performance in general should also be improved up to 30% faster. Check it out and let us know how it is. Of course, there’s still more to come as well!
And lastly, our tutorial series is currently undergoing a revamp since we’ve changed so much and added new features. Here is the first episode in the new 2017 Tutorial Series - Basic Controls.
https://www.youtube.com/watch?v=SGPdpGn0DCM
DLC - Three Kingdoms Redux
http://store.steampowered.com/app/610692/Tabletop_Simulator__Three_Kingdoms_Redux
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Created by Starting Player.
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Now available for $7.99 with a 20% launch discount!
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Only the host needs to own the DLC for everyone else to play.
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This game is for 3 players only.
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To begin, follow the instructions on screen or open up the notebook when the on screen notes disappear.
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Make sure to hover and read tool tips as some things have specific instructions that need to be followed.
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High quality and detailed with a lot of scripted elements to play around with.
Unity 5.6.2 Update
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Improved CPU Multi-threaded rendering (up to 50% performance increase when there are lots of objects).
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Improved physics calculations at high speed.
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Greatly improved camera collision code to reduce jitter and clipping. (This will also stop cheating by trying to clip under the table to look at cards)
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Chat colors have changed due to the update (are a bit darker).
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Custom AssetBundle project has been updated to the new Unity version as well.
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TTSAssetBundleEffects adds animator support.
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Assetbundles with custom shaders might be pink (Either don't use custom shaders or re-export your Assetbundles with the updated project).
VR Improvements
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Added support for Oculus Touch.
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VR performance improvement up to 30% faster.
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Controllers now animate to match your controller in real life.
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You can toggle UI mode to have a floating UI that can be dragged into position.
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Alt Zoom works a lot better now on everything.
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Hover tooltip text now works with description.
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Fixed resizing game view breaking the UI interaction.
Scripting Improvements
Event :
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onObjectTriggerEffect(Object, int index)
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onObjectLoopingEffect(Object, int index)
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onObjectRandomize(Object, string player_color)
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Player.getSelectedObjects()
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Player.getHoldingObjects()
Physics.cast() :
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Added bool debug to cast() to visualize the cast
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Fixed size parameter in cast() being double in size than it should all script must be updated
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Increased the number of hits from 100 possible to 1000
Lighting Improvements
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LUTs (look-up textures) have been added to the lighting menu.
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This gives you a wider variety of lighting and color choices from one extreme to the other.
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You can choose from over 100 different LUTs or import your own (256x16).
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You can read more about LUTs here.
Cloud Improvements
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Added “Upload all loaded files” button on the Cloud menu.
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This takes all the files in the mod and uploads them directly to your Steam Cloud.
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This is useful when a mod has a broken file and there’s no other way to fix it.
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This is also great for transferring your local files automatically to the Cloud when you’re ready to play your game in multiplayer.
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Custom files must be cached to your disk in order to work, so make sure to search any bags to force a cache.
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Keep in mind that it will upload ALL files to the Cloud. There’s no way to pick and choose individual files.
UI Improvements
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Tooltip text is now aligned left instead of center.
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All menus in the Options folder, as well as the Workshop Upload menu have been slightly updated to match.
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Updated Teams menu.
DLC Improvements
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Scythe - Updated lighting for better presentation.
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Warfighter - Updated lighting for better presentation.
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Warfighter - Fixed issue with tokens not turned the correct way.
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Updated Tiny Epic Western and In the Name of Odin DLCs so there are no longer any pink elements for Mac & Linux users.
General Improvements
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Added support for 5 teams - welcome, Team Jokers!
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Replaced tablet with a new one that is thinner with smaller bezels.
Fixes
- Fixed assetbundle name conflict when reloading an object.
Stay up to date on development by following us on Twitter and Facebook!
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