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Update v10.8 Give Host, New File Browser, Split Stack, Lots of Scripting Improvements!

Hey we got another great patch for you guys today with a ton of great scripting changes, give host, and a brand new file browser!

Give Host:

  • Allows the host of game to pass the hosting off to another player that is connected to them.

  • The selected player will receive a confirmation dialog to accept the new host and can accept or decline.

  • If accepted all players will disconnect and then have the choice to reconnect to the new host in the exact same setup and layout they were just playing in.

  • Everything will be preserved from the previous host.

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New File Browser:

  • Brand new file browser.

  • Can search and favorite folders to easily find your assets.

  • Works in VR now.

Split & Cut:

  • New split added to contextual menu that let's you split a deck / stack in a certain number of stacks.

  • Cut has been improved by letting you choose at what proportion you want to split the deck / stack.

Scripting Improvement:

Lua

  • putObject() now returns an Object.

  • Using it to combine two cards will return an object reference to the newly formed deck.

  • Using it to put an object into a container/stack/deck will return the container/stack/deck it was made part of.

New class Notes

  • Contains notebook and set/getNotes functions.

  • Deprecated the old "Base" versions of these functions.

New class Wait

  • This new class allows you to easily trigger functions after some form of delay.

  • Contains frames, time, condition, and stop functions.

  • Deprecated Timer class entirely.

New Object functions

  • obj.cut(int) - Cuts a deck at the given card index.

  • obj.split(int) - Splits a deck in a number of stacks.

  • obj.getRotationValue - Returns the current rotationValue of an object (see: gizmo tool).

  • This function existed previously, but was not documented.

Event Functions

  • Added onObjectPeek(object, player) - Triggers when peek is used by a player.

  • Added object.onPeek(player), object.onRandomize(player).

Misc

  • Player Color strings convert automatically

  • Example: printToAll("Hello", "Green").

  • Snap points created on objects use Vectors local to the Object, rather than global.

  • This applies to both position and rotation.

  • Fix for optional parameters of spawnObjectJSON().

  • Fix motor_force not working on jointTo().

New Object Member Variables

  • loading_custom - Indicates if the assets of a custom element are being loaded.

  • spawning - Indicates if any object is currently in the process of spawning.

  • These are helpful to determine if elements are loaded into the game fully

  • Especially useful with the new Wait class!

Callback Changes

  • Callbacks are being overhauled to use brand new syntax where you directly pass the function instead of the function string name, function owner, and params.

  • Ex: Wait.time(|| print("Done"), 1) or Wait.time(function() print("Done") end, 1)

  • Effected are spawnObject/Json(), takeObject(), and Webrequests.

Custom UI:

  • New Lua function:

  • UI.setValue(string id, string value) - Updates the value that appears within element tags {>>(ex: THIS)<<}

  • UI.getValue(string id)- Obtains the value that appears within element tags {>>(ex: THIS)<<}

  • Both support Rich Text!

  • Added get/setCustomAssets() with keys named and url.

  • New InputField attribute placeholder- Greyed out text that appears in the input if there is no text present.

Chat Improvements

  • Added optional timestamps for chat found in chat settings.

  • Improved black outline around text in chat.

  • Numbers in chat are now monospace.

Onscreen indicators

  • Added on screen indicators to the edge of the screen for ping arrow and peek icons.

  • Never miss a notification because you were looking at the wrong direction.

UI Improvements

  • Add clear input x button to all search inputs.

  • Added a scale animation to popup menus.

  • Added a safe guard to restore UIs dragged off the screen.

VR Fixes:

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