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Update v10.7 New Permissions, Optimizations, and Xml / Scripting Improvements!

Hey everyone we got another great patch for you guys focused on a broad range of things, but a lot had to do with spring cleaning and keeping everything running great.

We got a couple of great Custom Xml UI examples below to help you started getting your feet wet. They are also very functional and could be useful for your games.

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Xml UI Example:

General:

  • Flip now actually flips the dice instead of increasing the number value (rotate right still does this).

  • Optimized away all garbage allocation per frame to improve overall smoothness.

  • Optimized 2D UI rendering to be more performant.

  • Overall lots of code cleanup to improve our workflow in the future.

Xml UI:

  • Visibility attribute now supports admin, host, and team names.

  • Clicking button won't block your hotkeys anymore.

  • Added getXmlTable() setXmlTable().

  • Fixed onValueChanged recursive event loop.

  • Fixed setAttribute() not working if it thought there wasn't a change.

  • Fixed not being able to setXml() with an empty string.

  • Fix support for RichText in Get/SetXmlTable().

  • Fixed zombie Xml UI when opening File Browser.

Scripting:

  • Added Player.getAvailableColors() and Player.getColors().

  • Added SetSnapPoints() and GetSnapPoints().

  • Added JointTo().

  • Lots of scripting improvements to make it easier to convert between Lua Tables and C# types.

  • Fixed Hotseat crash when using scripting input fields.

  • Fixed camera triggering scripting zone.

  • Fixed Turns.getNextColor() returning name instead of color.

Permissions:

  • Added feedback with a onscreen popup warning when trying to do

  • something that is blocked by a permission.

  • Permission save objects / saves to block saving objects to chest.

  • Permission peek to block alt+shift looking at the backside of an object.

  • Permission nudge to disabling all nudging with N.

External API:

  • Atom will now warn you when you try to Save & Play after creating an object in TTS without saving.

  • Lua error reporting improved.

  • Various fixes.

VR:

  • Zoom object: by default bound to pad-down on the left control. Touch it to display the last examined object (with either controller). Click it to lock in this mode; click again to exit. While locked, pad-left and pad-right will scale the object.

  • Fixed rift hotkeys.

New commands:

  • vr_left_hand_pad_down_bindable

  • vr_left_hand_pad_down_zoom

  • vr_left_hand_zoom_scale

  • vr_right_hand_pad_down_bindable

  • vr_right_hand_pad_down_zoom

  • vr_right_hand_zoom_scale

Читать в Steam ↗

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