Magic Research 2 Version 1.2.7 is out!
Hi everyone! It has barely been one day since launch. I have just moved the current beta version, 1.2.7, to the main branch. This is a fairly large update, with 2 Storylines and many quality of life changes.
Full release notes below.
New features and changes
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Add new early game Storyline: ||"Building Blocks"||
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Add new mid-to-late game Storyline: ||"Exclusive Lesson"||
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Experimental: add alternative to how Land works in Options
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Add capability to Transmute multiple copies of an item at once, unlocked via ||the previous Storyline|| (note: this feature is bugged and will be fixed soon)
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Add clearer hint to guide players in the right direction when maxing out Essence Storages before finishing the Training Towers
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"Transmute Materials" now works recursively (it will transmute the materials' materials) and will also transmute the item itself
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When using ||Spellcraft|| , adjust Perma-Cast assigned wizards up if needed
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When switching between equipment sets, always ||search for the item with the maximum quality||
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Menu item ||Combine All|| under "More actions..." in Inventory now ||will unequip current non-Pouch equipment if another one is in the inventory, and it will combine and auto-equip the highest quality||
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Add button to clear all rules in a Wizard strategy
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Change Synchro UI: instead of choosing a grid slot and then choosing what to paint it with, choose an Element first, and then choose the grid slot to paint
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Minor performance improvements in certain post-game situations
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Auto-purchase furniture can now be set to be turned off automatically when purchased
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Auto-purchase furniture can now be set to a specific amount or to max, rather than only max
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Large screens only: change heart-shaped icon on menu items to a pin-shaped icon to try and convey the function better
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Add tooltips for "Quick Channeling"
Bug fixes
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Fix crash on startup on certain PCs
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Fix error where Magic Research save data is not imported correctly when loading from file
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Fix crash when viewing a specific Help entry
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Fix width of Spell Menu changing due to the scrollbar appearing and disappearing
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Various caching fixes:
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Fix some "Enchant X" spells not correctly showing up in some cases when unlocking X
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Fix certain dungeons not appearing for ||Familiars|| when the boss is unlocked via ||Wormhole|| or ||Traverse Ritual||
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Fix some stats' cache not being cleared correctly in some situations when buffs or debuffs are set, expire, change or are cleared. This was observed in ||Ritualist|| but it likely affected many more enemies.
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Fix item ||Time-Attuning Spear||
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Fix display bug on Wizards' channeling income that could show up as infinite income
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Fix tooltip of channeling spells that appears incomplete at the very beginning of the game
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Fix caching bug: "More actions..." in the Inventory does not appear when it should
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Fix bug where storage for Elements that become fully unlocked may be incorrect
Balance changes
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Reduce effect of item ||Hurricane Whip (Air cooldown -50% -> -40%)||
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Reduce effect of item ||Elite Magical Uniform (Attack spell power +20% -> +15%)||
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Reduce effect of item ||Earrings of Poison Amplification (Poison strength +70% -> +60%)||
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Reduce effect of item ||Gloves of Spell Strength (+8% Spell Power -> +6%)||
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Reduce effect of ||Spellcrafting with Air Prism (-15% -> -12%) and Air Jewel (-25% -> -20%)||
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Reduce effect of ||Divine Stiletto (Attack Delay -25% -> -10%, Dodge +50 -> +40)||
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After a certain Storyline ( ||Transmutation Prayer (Efficiency)|| ), reduce extra effect of ||Enchant Transmutation (Mana) by about 80%||
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Boost accuracy of secret boss by 25%
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Increase penalty to ||Wizard Power from all Spellcrafts (generally double)||
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Increase post-game, ||New Game Plus max difficulty enemy HP multiplier||
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Increased exp requirements in post-game, for ||levels above the level cap||
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