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NBA THE RUN - June 25th Patch Notes

Here are our patch notes for today’s game update, which was deployed on Steam and all other platforms earlier today.**

Player Specific Changes**

  • Improved attributes for Trae Young and DJ 

  • Reduced start up animation on DJ’s jumpshot to be more in line with other players 

  • Fixed issue with Zion’s dunk where the ball didn’t visually go through the hoop 

  • Steph now uses correct dunk at long range

  • Polished animations for Giannis, El Gigante and Wemby blocks 

  • Improved LeBron idle

  • Fixed bug that lists Bobbito’s ITZ ability as Ankle Breaker but in game he is assigned as Deep Threat, game and UI now match, he is Ankle Breaker

  • Improved Street Legend / IP Character attributes to make them more viable players / opponents 

  • Player attribute updates based on player feedback – Cade, SGA, Bam, Brunson and Wemby 

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[p align="start"]Gameplay Changes

  • Increased nearby defenders effect on jumpshots to make shooting in traffic more difficult 

  • Tuned delays for Guard and Protect Ball abilities 

  • Tuning pass on XP & CRED rewards 

  • Kamikaze dunk ending no longer flips 

  • Add Icon / Targeted player switching in KO Solos Defense. Uses L1 + X or O as input for intended targets. 

  • Reduced stealer movement speed and increased energy cost for steal to balance based on community feedback 

  • Reduced near hoop radius for block to increase chances of high skill goaltending 

  • Increased odds of OTH, extended range of OTH, reduced errant OTH loose ball distance 

  • Tuned rim bounce to avoid ball landing on top of the backboard 

  • Added 2 Good Shot outcomes to increase variety and make the outcome less predictable 

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[p align="start"]Visual Changes

  • Hit reactions look less cartoony now

  • Polished shove recoil animation set 

  • Polished run animations for big / large players  

  • Updating fallback meshes of the apartment walls in Tenement to fix gaps around windows 

  • Fixed lighting channels on ball in Intros 

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[p align="start"]Ruleset Changes

  • Oop City and Dunkfest rulesets are now set to Rare 

  • Pickup ruleset now set to Common 

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[p align="start"]Bug Fixes

  • Fixed issue with softlocking that was being caused by players simultaneously forfeiting a match 

  • Fixed issue where players could start a new ability / animation while in ankle break animation 

  • Prevent button inputs during loading screen transitions 

  • Fixed issue where players can move around during Intro & Outro Sequences 

  • Fixed player stats system crash when party data is missing 

  • Fixed map randomization crash when both team’s party data is missing

  • Fix issues w/ Bobbito’s shorts in Intros to remove material overrides / visual glitches  

  • Fix for tooltips in Matchmaking appearing below the 16:9 space on 16:10 monitors 

  • Fix for French / German text in the locker 

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[p align="start"]User Interface Changes

  • Hide ready checkmarks in the Front End for AI / Bots 

  • Clear baller portrait highlights when showing the carousel to prevent multiple highlights being shown 

  • Fill Teammates option no longer enabled if switching from KO Friends

  • Removed outdated unblock button

  • Fixed issue where players were getting PBP-004 error during the matchmaking carousel after queuing into KO Friends with fill with previous crewmates 

  • Fix case clicking off a button on PC with mouse once selected breaking navigation with cursor keys 

  • Fixed issue where Fill Teammates was enabled in Solos, game now checks state for Fill Teammates in all modes 

  • Hide Crew invite notification if the invite has been responded to in the Social Hub

  • Several fixes to Social Hub scroll bar and issues around the mouse cursor interfering with other controls 

  • Disable actions in home screen until loading completes

  • Prevent character changes occurring visually when in the Profile Screen

  • Fixed issue where Ready status wasn’t updating when switching Game Modes

  • Refresh the KO Friends code when returning from a Match 

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[p align="start"]Stats Updates

  • Corrected stat calculation for most played character time

  • Time played now reflected in HH:MM:SS rather than seconds to make Time Played more clear in Profile Menu

  • Treat blocked dunks / alley oops the same as failed dunks / alley oops, and don’t score them as dunks / alley oops

  • Credit steal / intercept only if the play results in a turnover 

  • Putbacks no longer count as Alley Oops 

  • Don’t increment rebound stat for throw-in pick up

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[p align="start"]Audio Updates

  • Removed the logic for ShotMade UI sounds from the HypeMeter widget and moving it to when scores occur to allow for for Dunk specific UI sounds

  • Far shots and non-dunk shots now trigger the respective UI sfx events

  • The existing “Dunk_Success” (called already in the Dunk + AlleyOop ability) audio has the UI sounds in that event now

  • New Dunk fades happen in BP_AudioSetup, taping into Dunk Start and Dunk End events

  • New audio created and implemented for style / dribble moves 

  • Bigger dunk sounds, will duck music + other sfx for it

  • Updated shot made UI sounds to have built in delays (removing it from the animations in order to use data on which type of shot)

  • Style moves and Dunk UI sounds

  • Music slowdown event for Alley Oop 

  • Added Bobbito VO hooks for time running out as the game clock winds down 

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[p align="start"]Other Updates

  • Reduced controller vibration on XBOX
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