NBA THE RUN - June 25th Patch Notes
Here are our patch notes for today’s game update, which was deployed on Steam and all other platforms earlier today.**
Player Specific Changes**
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Improved attributes for Trae Young and DJ
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Reduced start up animation on DJ’s jumpshot to be more in line with other players
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Fixed issue with Zion’s dunk where the ball didn’t visually go through the hoop
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Steph now uses correct dunk at long range
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Polished animations for Giannis, El Gigante and Wemby blocks
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Improved LeBron idle
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Fixed bug that lists Bobbito’s ITZ ability as Ankle Breaker but in game he is assigned as Deep Threat, game and UI now match, he is Ankle Breaker
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Improved Street Legend / IP Character attributes to make them more viable players / opponents
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Player attribute updates based on player feedback – Cade, SGA, Bam, Brunson and Wemby
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[p align="start"]Gameplay Changes
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Increased nearby defenders effect on jumpshots to make shooting in traffic more difficult
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Tuned delays for Guard and Protect Ball abilities
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Tuning pass on XP & CRED rewards
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Kamikaze dunk ending no longer flips
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Add Icon / Targeted player switching in KO Solos Defense. Uses L1 + X or O as input for intended targets.
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Reduced stealer movement speed and increased energy cost for steal to balance based on community feedback
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Reduced near hoop radius for block to increase chances of high skill goaltending
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Increased odds of OTH, extended range of OTH, reduced errant OTH loose ball distance
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Tuned rim bounce to avoid ball landing on top of the backboard
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Added 2 Good Shot outcomes to increase variety and make the outcome less predictable
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[p align="start"]Visual Changes
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Hit reactions look less cartoony now
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Polished shove recoil animation set
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Polished run animations for big / large players
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Updating fallback meshes of the apartment walls in Tenement to fix gaps around windows
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Fixed lighting channels on ball in Intros
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[p align="start"]Ruleset Changes
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Oop City and Dunkfest rulesets are now set to Rare
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Pickup ruleset now set to Common
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[p align="start"]Bug Fixes
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Fixed issue with softlocking that was being caused by players simultaneously forfeiting a match
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Fixed issue where players could start a new ability / animation while in ankle break animation
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Prevent button inputs during loading screen transitions
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Fixed issue where players can move around during Intro & Outro Sequences
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Fixed player stats system crash when party data is missing
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Fixed map randomization crash when both team’s party data is missing
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Fix issues w/ Bobbito’s shorts in Intros to remove material overrides / visual glitches
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Fix for tooltips in Matchmaking appearing below the 16:9 space on 16:10 monitors
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Fix for French / German text in the locker
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[p align="start"]User Interface Changes
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Hide ready checkmarks in the Front End for AI / Bots
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Clear baller portrait highlights when showing the carousel to prevent multiple highlights being shown
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Fill Teammates option no longer enabled if switching from KO Friends
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Removed outdated unblock button
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Fixed issue where players were getting PBP-004 error during the matchmaking carousel after queuing into KO Friends with fill with previous crewmates
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Fix case clicking off a button on PC with mouse once selected breaking navigation with cursor keys
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Fixed issue where Fill Teammates was enabled in Solos, game now checks state for Fill Teammates in all modes
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Hide Crew invite notification if the invite has been responded to in the Social Hub
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Several fixes to Social Hub scroll bar and issues around the mouse cursor interfering with other controls
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Disable actions in home screen until loading completes
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Prevent character changes occurring visually when in the Profile Screen
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Fixed issue where Ready status wasn’t updating when switching Game Modes
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Refresh the KO Friends code when returning from a Match
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[p align="start"]Stats Updates
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Corrected stat calculation for most played character time
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Time played now reflected in HH:MM:SS rather than seconds to make Time Played more clear in Profile Menu
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Treat blocked dunks / alley oops the same as failed dunks / alley oops, and don’t score them as dunks / alley oops
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Credit steal / intercept only if the play results in a turnover
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Putbacks no longer count as Alley Oops
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Don’t increment rebound stat for throw-in pick up
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[p align="start"]Audio Updates
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Removed the logic for ShotMade UI sounds from the HypeMeter widget and moving it to when scores occur to allow for for Dunk specific UI sounds
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Far shots and non-dunk shots now trigger the respective UI sfx events
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The existing “Dunk_Success” (called already in the Dunk + AlleyOop ability) audio has the UI sounds in that event now
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New Dunk fades happen in BP_AudioSetup, taping into Dunk Start and Dunk End events
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New audio created and implemented for style / dribble moves
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Bigger dunk sounds, will duck music + other sfx for it
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Updated shot made UI sounds to have built in delays (removing it from the animations in order to use data on which type of shot)
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Style moves and Dunk UI sounds
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Music slowdown event for Alley Oop
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Added Bobbito VO hooks for time running out as the game clock winds down
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[p align="start"]Other Updates
- Reduced controller vibration on XBOX
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