Balance Changes, Brazilian Portuguese Localization & Bugfixes
Hello everyone! Today we have an update that aims to make the game a little bit more balanced. Here's the changes:
Buffs
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Fayardam
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Base Speed: 2 ⇒ 4
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Narcotic Scales limited use: 2 ⇒ 4
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Woolly Tamaraw
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Reworked moveset generation to be more advantageous
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Will always have Hoof Stomp
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Can now generate with Passive Aggressive and Block at the same time
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Needlefang
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Curare Emission limited use: 3 ⇒ 5
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Needle Bite damage: 4 ⇒ 5
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Slow Injection poison inflicted: 4 ⇒ 5
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Dipteranae
- Now has Black Breath (3 poison to all enemies) instead of Pestilence (2 poison to all enemies)
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Skull Crab
- Now has Tackle (3 damage, limited-use 1) instead of Bash (2 damage)
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Xerododo
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Base Health: 4 ⇒ 5
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Base Speed: 3 ⇒ 4
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Polar monitor
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Now has Body Slam (3 damage) instead of Bite (2 damage)
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Discharge base damage: 1 ⇒ 2
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Electric Shock vulnerable & slowness inflicted: 1 ⇒ 2
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Crookpoach
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Narco-Lick now deals 1 damage instead of being a status move (the move’s effects remain unchanged)
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Base Speed: 3 ⇒ 5
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Marafuu
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Pushback no longer hits last.
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Base Speed: 3 ⇒ 4
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Xiphonoir
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Poison Claw damage: 4 ⇒ 5
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Poison Claw poison inflicted: 1 ⇒ 2
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Claw Swipe damage: 4 ⇒ 5
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Aberration X
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Base Health: 8 ⇒ 9
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Base Speed: 5 ⇒ 6
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Aberration Y
- Base Speed: 7 ⇒ 8
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Chasm Horror
- Base Speed: 4 ⇒ 6
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Xerogriffin
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Warcry Swift duration: 1 turn ⇒ 3 turns
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Base Speed: 6 ⇒ 7
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Furble
- Pleading Face weakness inflicted: 2 ⇒ 3
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Hipponimus
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Bottom Feed limited use: 1 ⇒ 2
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Can now generate with Acquired State (steals all of the target’s positive effects)
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Can now sometimes generate with 3 moves (used to be capped at 2)
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Sporeplant
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Base Health: 4 ⇒ 5
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Now guaranteed to generate with 2 moves if it doesn’t have a talent
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Can now generate with Stimulants (gives 1 strength to its team)
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To compensate, Neurotoxin’s damage has been reduced (4 ⇒ 3)
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Brown Marter
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Multi-Scratch limited use: 1 ⇒ 2
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Swift Paw limited use: 2 ⇒ 3
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Can now generate with Controlled Kick (4 damage, can’t take the target below 1hp)
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Gumursa
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Acceleration swiftness duration: 3 turns ⇒ 4 turns
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Sharpen strength duration: 3 turns ⇒ 4 turns
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Shroomzard
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Base Speed: 2 ⇒ 4
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Fume Sniffer now gives 1 Swiftness per poisoned creature as well as 1 Strength
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Toxin Rush now hits all lanes if any creature is poisoned (use to be only if the user itself is poisoned)
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Increased probability to have Toxic Fart rather than Curing Song or Strange Scent
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Now guaranteed to generate with 2 moves if it doesn’t have a talent
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Skrimp
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Water Splash limited use: 1 ⇒ 2
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Inspired now gives 1 Swiftness as well as 1 Strength
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Titanoros
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Rock Hard Plates armor given: 4 ⇒ 5
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Rock Hard Plates limited use: 2 ⇒ 3
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Now has Trampling (5 damage) instead of Crush (4 Damage)
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Tuba Bear
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Thick Hide effective range: 4 - 5 ⇒ 4 - 6
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Toxic wave is no longer limited-use (was limited-use 2)
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Nerfs
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Golden Syringe
- Limited to 30 uses
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Thousand-Year Deer
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Base Health: 6 ⇒ 5
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Base Speed: 6 ⇒ 5
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Fleshbone
- Devour is now limited use 10 (was unlimited)
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Amethyst Ant
- Tranq Bite is now limited use 4 (was unlimited)
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Pillar Pole
- Encouragement is now limited use 4 (was unlimited)
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Karkoplid
- Bold Grab is now limited use 3 (was unlimited)
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Coocoo
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Now has Quick Nap (regains 3hp, falls asleep) instead of Rest (regains 6hp, falls asleep)
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Restful Sleep talent now restores 2 health instead of 3.
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Concussion damage: 3 ⇒ 2
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Nocturnal Demon damage: 10 ⇒ 8
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Parapandion
- Sonar now lasts 5 turns max per battle.
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Nostroptera
- Will no longer naturally generate with status moves if it has Sadistic
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Meatgrazer
- Impediment now lasts 3 turns (was unlimited)
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Mimilang
- Imitator no longer resets on retreat
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Neuromefos
- Hyperstimulation no longer resets on retreat
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Lunar Pronghorn
- Lunar Call can no longer restore the uses of another Lunar Call
Reworks
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Bulbfish
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Reworked to be less annoying to fight (won’t use a 5 damage-dealing move as often)
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Last Resort is no longer limited-use (was limited-use 1)
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Other Changes
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Implemented Brazilian Portuguese fan translation!
- Thanks to Drake McTine, Pedro "Deprão" W.H. and Bruno de Avó Mesquita
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Fixed small issue in Spanish translation
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German localization fixes
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Fixed Intrepid talent not working properly when an ally died in a speed tie
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Fixed attack phase flow changing when pressing the North button on controller during battle, during the strategy phase
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Fixed inventory outside of battle controller navigation where sometimes, the bottom cards could not be selected with a controller
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Fixed creature mistakenly attacking when tamed with food that adds the creature immediately to your deck
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Fixed starter card being draggable in the rename menu
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Attempt at fixing certain talents staying disabled after battle
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'Historian' achievement will now unlock retroactively
Thank you everyone! Until next time :)
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