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Balance Changes, Brazilian Portuguese Localization & Bugfixes

Hello everyone! Today we have an update that aims to make the game a little bit more balanced. Here's the changes:

Buffs

  • Fayardam

    • Base Speed: 2 ⇒ 4

    • Narcotic Scales limited use: 2 ⇒ 4

  • Woolly Tamaraw

    • Reworked moveset generation to be more advantageous

      • Will always have Hoof Stomp

      • Can now generate with Passive Aggressive and Block at the same time

  • Needlefang

    • Curare Emission limited use: 3 ⇒ 5

    • Needle Bite damage: 4 ⇒ 5

    • Slow Injection poison inflicted: 4 ⇒ 5

  • Dipteranae

    • Now has Black Breath (3 poison to all enemies) instead of Pestilence (2 poison to all enemies)
  • Skull Crab

    • Now has Tackle (3 damage, limited-use 1) instead of Bash (2 damage)
  • Xerododo

    • Base Health: 4 ⇒ 5

    • Base Speed: 3 ⇒ 4

  • Polar monitor

    • Now has Body Slam (3 damage) instead of Bite (2 damage)

    • Discharge base damage: 1 ⇒ 2

    • Electric Shock vulnerable & slowness inflicted: 1 ⇒ 2

  • Crookpoach

    • Narco-Lick now deals 1 damage instead of being a status move (the move’s effects remain unchanged)

    • Base Speed: 3 ⇒ 5

  • Marafuu

    • Pushback no longer hits last.

    • Base Speed: 3 ⇒ 4

  • Xiphonoir

    • Poison Claw damage: 4 ⇒ 5

    • Poison Claw poison inflicted: 1 ⇒ 2

    • Claw Swipe damage: 4 ⇒ 5

  • Aberration X

    • Base Health: 8 ⇒ 9

    • Base Speed: 5 ⇒ 6

  • Aberration Y

    • Base Speed: 7 ⇒ 8
  • Chasm Horror

    • Base Speed: 4 ⇒ 6
  • Xerogriffin

    • Warcry Swift duration: 1 turn ⇒ 3 turns

    • Base Speed: 6 ⇒ 7

  • Furble

    • Pleading Face weakness inflicted: 2 ⇒ 3
  • Hipponimus

    • Bottom Feed limited use: 1 ⇒ 2

    • Can now generate with Acquired State (steals all of the target’s positive effects)

    • Can now sometimes generate with 3 moves (used to be capped at 2)

  • Sporeplant

    • Base Health: 4 ⇒ 5

    • Now guaranteed to generate with 2 moves if it doesn’t have a talent

    • Can now generate with Stimulants (gives 1 strength to its team)

    • To compensate, Neurotoxin’s damage has been reduced (4 ⇒ 3)

  • Brown Marter

    • Multi-Scratch limited use: 1 ⇒ 2

    • Swift Paw limited use: 2 ⇒ 3

    • Can now generate with Controlled Kick (4 damage, can’t take the target below 1hp)

  • Gumursa

    • Acceleration swiftness duration: 3 turns ⇒ 4 turns

    • Sharpen strength duration: 3 turns ⇒ 4 turns

  • Shroomzard

    • Base Speed: 2 ⇒ 4

    • Fume Sniffer now gives 1 Swiftness per poisoned creature as well as 1 Strength

    • Toxin Rush now hits all lanes if any creature is poisoned (use to be only if the user itself is poisoned)

    • Increased probability to have Toxic Fart rather than Curing Song or Strange Scent

    • Now guaranteed to generate with 2 moves if it doesn’t have a talent

  • Skrimp

    • Water Splash limited use: 1 ⇒ 2

    • Inspired now gives 1 Swiftness as well as 1 Strength

  • Titanoros

    • Rock Hard Plates armor given: 4 ⇒ 5

    • Rock Hard Plates limited use: 2 ⇒ 3

    • Now has Trampling (5 damage) instead of Crush (4 Damage)

  • Tuba Bear

    • Thick Hide effective range: 4 - 5 ⇒ 4 - 6

    • Toxic wave is no longer limited-use (was limited-use 2)

Nerfs

  • Golden Syringe

    • Limited to 30 uses
  • Thousand-Year Deer

    • Base Health: 6 ⇒ 5

    • Base Speed: 6 ⇒ 5

  • Fleshbone

    • Devour is now limited use 10 (was unlimited)
  • Amethyst Ant

    • Tranq Bite is now limited use 4 (was unlimited)
  • Pillar Pole

    • Encouragement is now limited use 4 (was unlimited)
  • Karkoplid

    • Bold Grab is now limited use 3 (was unlimited)
  • Coocoo

    • Now has Quick Nap (regains 3hp, falls asleep) instead of Rest (regains 6hp, falls asleep)

    • Restful Sleep talent now restores 2 health instead of 3.

    • Concussion damage: 3 ⇒ 2

    • Nocturnal Demon damage: 10 ⇒ 8

  • Parapandion

    • Sonar now lasts 5 turns max per battle.
  • Nostroptera

    • Will no longer naturally generate with status moves if it has Sadistic
  • Meatgrazer

    • Impediment now lasts 3 turns (was unlimited)
  • Mimilang

    • Imitator no longer resets on retreat
  • Neuromefos

    • Hyperstimulation no longer resets on retreat
  • Lunar Pronghorn

    • Lunar Call can no longer restore the uses of another Lunar Call

Reworks

  • Bulbfish

    • Reworked to be less annoying to fight (won’t use a 5 damage-dealing move as often)

    • Last Resort is no longer limited-use (was limited-use 1)

Other Changes

  • Implemented Brazilian Portuguese fan translation!

    • Thanks to Drake McTine, Pedro "Deprão" W.H. and Bruno de Avó Mesquita
  • Fixed small issue in Spanish translation

  • German localization fixes

  • Fixed Intrepid talent not working properly when an ally died in a speed tie

  • Fixed attack phase flow changing when pressing the North button on controller during battle, during the strategy phase

  • Fixed inventory outside of battle controller navigation where sometimes, the bottom cards could not be selected with a controller

  • Fixed creature mistakenly attacking when tamed with food that adds the creature immediately to your deck

  • Fixed starter card being draggable in the rename menu

  • Attempt at fixing certain talents staying disabled after battle

  • 'Historian' achievement will now unlock retroactively

Thank you everyone! Until next time :)

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