1.0.1.23 Patch Notes
System & Optimization
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Implemented Attack Speed Cap & Damage Compensation System
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To prevent excessive calculations that cause frame drops in the late game, a maximum attack speed limit has been introduced.
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Change: Maximum attack speed is now limited to 2 attacks per second.
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Damage Compensation: A damage multiplier is applied based on the limited attack speed, ensuring the actual Damage Per Second (DPS) remains the same.
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Example: If a hero had 10 attacks/sec before, they will now attack 2 times/sec with 5x damage.
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Optimized hero animation motions.
Balance Adjustments
- Trait 'All-In': Removed the effect "Gain +50% Gold when selling heroes".
Bug Fixes
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Fixed a bug where locked heroes could be synthesized in the Demo version.
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Fixed a bug where sound effects would momentarily play when reopening the settings window, even if the SFX volume was set to 0.
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Fixed a bug where the game would unpause when opening the Hero or Item sales popup.
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Fixed a bug where Odysseus's skill 'Supernova Drop' was incorrectly dealing Magic damage.
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Fixed other miscellaneous text errors.
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