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1.0.1.25 Patch Notes

System & Optimization

  • Massive Code Optimization & Overhaul

    • We have significantly overhauled the internal code for game optimization.

    • If you experience any unexpected bugs, please report them via in-game feedback or our Discord channel.

Hero Balance Adjustments

  • Guan Yu

    • Concentrated Power (Passive): Increased Critical Damage Multiplier (200% → 400%).

    • Descending Dragon: Increased Damage (10,000 → 20,000).

  • Vlad

    • Executioner's Touch: Increased Damage (2,000 → 2,500).

    • Blood Night Storm: Increased Damage (3,500 → 4,000).

    • Circle of Grief: Increased Damage (3,000 → 3,500).

    • Increased the damage scaling based on the Intelligence stat.

  • Odysseus

    • Sun Spear of Ithaca: Increased Damage (7,000 → 8,000).

    • Athena's Waltz: Increased Damage (9,000 → 10,000).

    • Slightly increased the attack speed of all attacks and skills.

  • Polysteel

    • Super Electric Barrage: Removed Mana cost (activation probability has been lowered instead).
  • Robot

    • Skill Effect Change: Removed the Area of Effect (AoE) damage, but increased damage and target count.

    • Damage: 450 → 500

    • Count: 4 → 5

  • CEO

    • Skill Effect Buff: Increased target count (3 → 5).

Summon Balance Adjustments

  • Normal Summon Probability Adjustment

    • Decreased the probability of 'Common' grade heroes appearing and increased the probability of 'Normal' grade heroes appearing.
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