Deep Dish Dungeon Demo - Update (v1013)
Dungeoneers, we've updated our demo for the Steam Next Fest!
New Features
-
Spoil food system: Food can get spoiled over time (one item food at a time, usually around 20 minutes). Food Baskets keep them fresh for at least 1 hour. All food, all raw and some cooking ingredients can get spoiled; herbs and some dry ingredients don't get spoiled with time.
-
**Improvements in Combat: **Camera shake when hit and when attacking, Skeleton hit anim improvements, interrupt ongoing attacks
-
Bat and Scorpion can now be harvest after they're dead; they don't drop food anymore. Bat Carcass and Scorpion Carcass added to Cooking Table recipes: Scorpion Tail is now a recipe for the cooking pot.
-
Food now burns in Rotisserie if left unattended for too long; fixed effects and SFX for when the food is ready and/or burning
-
Controller support
Important Changes
-
Users now can rejoin a lobby: the game now checks if the user already is in a lobby, before joining in or creating a new one. Additionally, the game now shows a proper error message when fails in finding lobbies, creating a new game, or joining a new game
-
Interactions with objects now prioritize the player's hand first when the object accepts multiple types of input
-
Realtime detection of current input device
-
Removed Low Quality setting options. Kept Medium and High
-
The new Post Processing effect made the main menu a little brighter
-
The Key Binding screen in the Settings now swaps between controller and keyboard binding in realtime, based on the current active input
Bug fixes
-
Removed the misleading "Show Keybindings" option, which could cause a loss of menu navigation
-
Fixed a typo in the Sleeping Bag's "Offline Players" menu
-
Deconstructing a nail now returns its crafting material
-
Players can no longer be pushed out of bounds by draining the water in the main hall
-
Look sensitivity now has proper minimum and maximum limits
-
The pause menu is no longer active in the background while in Settings
-
Fixed being unable to navigate to the right-hand Settings tab with a controller
-
Game settings are now saved correctly and no longer reset to default after relaunching
-
The Audio Input and Output settings now work in-game
-
Fixed several settings not applying their visual changes as expected
-
The Brightness (Gamma) setting now affects the game's visuals
-
Left Click can now be bound, and the Escape key can no longer be unbound (which previously locked you out of the settings menu)
-
Players whose account blocks multiplayer can no longer enter online sessions
-
Players can now rejoin a previously joined public session after restarting the game
-
Blocked users can no longer send messages or invitations to players who block them
-
Optimized light sources for better performance; distant wall-torch lights now switch off
-
Lowered the volume of the UI selection sound
-
Nails on walls can no longer be deconstructed through the crafting menu
-
Players can no longer get stuck inside the pipes in the Castle hub
-
Added missing characters to the Japanese, Polish, and Russian fonts
-
Added missing translations for the Warm debuff, the shield stamina warning, and the wishlist button.
-
Localized several error messages (friend invites, fetching friends, invalid game names, and multiplayer session errors)
-
The main menu now supports both 16:9 and 21:9 aspect ratios
-
Rotten Food can now be added to a campfire and used as fuel
-
Fixed the torch's position in the player's hand
-
Fixed a floating stairs mesh in the Prison
-
The backpack is no longer still equipped after the player dies
-
Fixed interaction feedback breaking when an enemy pushes the player off an item or build mid-interaction
-
Pressing the Escape key now cancels an item throw
-
Fixed the crafting hologram not disappearing when the player dies mid-craft
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.