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Apocalypse Update Hotfix Update

We’ve just released a new hotfix (ver **22787) **with fixes and improvements across the base game, Apocalypse DLC, VR, and Room Editor. Thanks for all the reports and feedback!

Core fixes

  • Movement speed is now a separate value for flat and VR, so they can be adjusted separately.

  • Improved throwing to prevent thrown items from clipping into colliders or going through walls.

  • Fixed a bug in multiplayer (3+ players) where player customization would sometimes not sync properly.

Level fixes

  • Apocalypse 2 - Fixed shader compilation issue when entering the toilet room.

  • Apocalypse 3 - Fixed solar panels puzzle not showing the correct colors in some cases.

  • Apocalypse 3 - Fixed a bug in VR with the tripod puzzle where the puzzle would finish while the item was still in hand.

VR

  • Fixed dialog UI not showing in the proper position when a VR player tried to start a level in the multiplayer lobby.

  • Fixed a bug where a client VR player would have overlapping UI when the host exited during Lobby load.

  • Defined out-of-bounds sphere colors for Lobby and Tutorial.

Room Editor

  • Fixed issue with constrained transform scale when setting a value manually to 0.xxx (when you typed the first 0, it would break the scale).

  • Fixed a few improperly defined props that could not be deleted once placed.

Pine team

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