Apocalypse Update Hotfix Update
We’ve just released a new hotfix (ver **22787) **with fixes and improvements across the base game, Apocalypse DLC, VR, and Room Editor. Thanks for all the reports and feedback!
Core fixes
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Movement speed is now a separate value for flat and VR, so they can be adjusted separately.
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Improved throwing to prevent thrown items from clipping into colliders or going through walls.
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Fixed a bug in multiplayer (3+ players) where player customization would sometimes not sync properly.
Level fixes
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Apocalypse 2 - Fixed shader compilation issue when entering the toilet room.
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Apocalypse 3 - Fixed solar panels puzzle not showing the correct colors in some cases.
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Apocalypse 3 - Fixed a bug in VR with the tripod puzzle where the puzzle would finish while the item was still in hand.
VR
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Fixed dialog UI not showing in the proper position when a VR player tried to start a level in the multiplayer lobby.
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Fixed a bug where a client VR player would have overlapping UI when the host exited during Lobby load.
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Defined out-of-bounds sphere colors for Lobby and Tutorial.
Room Editor
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Fixed issue with constrained transform scale when setting a value manually to 0.xxx (when you typed the first 0, it would break the scale).
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Fixed a few improperly defined props that could not be deleted once placed.
Pine team
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