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Quality of Life

Hello everyone!

While we are still working on the next bigger update for Hive Blight, we wanted to take some time to improve a lot of the smaller things that can make your runs smoother and give you a bit more control over how you play.

Over the past few months, we’ve noticed several recurring requests around starting teams, Elixir management, shops, rewards and general usability.

So this update is mostly focused on:

Quality of Life!

One of the biggest changes is that you now have much more control over your starting team. You can choose which unit starts alongside your starting trinket, and your secondary unit can now be selected from any unit you have unlocked.

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We’ve also made some changes to Elixir management, including a button to retire units directly when you don't have elixir left after a lost battle and an option to get some elixir in Drafts.

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On top of that, shops and boss rewards can now be rerolled once, giving you a little more flexibility when the game doesn’t quite offer what your build needs.

We've also added a few smaller improvements, such as being able to click on a unit in the battle screen to lock its card, making it much easier to inspect units without accidentally switching focus.

We've also reworked Blight progression! There are now 10 Blight levels instead of 5, with a smoother difficulty curve between each level. We felt that difficulty increased a bit too quickly before, so we wanted to make progression more gradual while also adding some tougher challenges for experienced players.

For reference, the new Blight 8 is roughly equivalent to the old Blight 5, while Blight 10 is closer to what Blight 6 would have been in the previous system.

There are also several balance changes, fight adjustments and bug fixes included in the update.

Before letting you proceed to the full Patch Note, we also wanted to tease you a little bit with...

...what comes next?

We are already working on our next update, and this one should shake things up a little more and give you other ways to play the game...

We don’t want to spoil too much just yet, so for now we’ll leave you with this:

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***Something seems a little... unusual about this team. *How did this happen? You’ll find out soon!

Anyway, that’s all for today. You can read the full patch notes below.

Enjoy!

Patch Note

Quality of Life

  • You can now select the unit you want to have with your symbiote

  • You can now freely select any secondary unit from all your unlocked units

  • You can get 20 elixir from draft but retire gives 10 elixir instead of 15

  • Added a button to retire units directly on failed battle screen next to retry

  • You can now reroll shops once for 20 nectar

  • You can now reroll boss rewards once for 20 nectar

  • Clicking on a unit during fight lock its unit card so you can look at it without risking losing focus by hovering another unit

  • There is now 10 different blight levels, but each level increase more progressively (Blight 8 is equal to previous blight 5)


Crescent March

Starter Trinket Buffs

  • Last Rites: permanent max health gained 2 -> 3

Unit Buffs

  • Arilus: attack speed increased 1.2/1.6/2 -> 1.3/1.7/2.1

  • Arilus: attack power increased 2/2/2 -> 5/5/5

  • Arilus: health increased 30/30/30 -> 30/40/50


Silent Cabbale

Trinket Nerfs

  • Rockamouflage: held limit 2 -> 1.

Equipment Nerfs

  • Test dummy: ambush gained 3 -> 2.

Sweet Symphoney

Trinket Nerfs

  • Heart breaker: held limit 2 -> 1.

Trinket Buffs

  • Tip of the hat: nectar gain 30 -> 40

Vespada

Unit Buffs

  • Ulysse: hp increased 50/70/80 -> 60/80/100.

  • Ulysse: attack power increased 8/12/16 -> 8/13/18.


Fights

Regular fights

  • Some fights with Doom Horns are now easier

  • Some fights with Reflecterror (Enemy cloning your unit) are now easier

  • Some fight with structures are now easier

Elite fights

  • Kaa (Chapter 3 charm elite) fights are now harder

  • Redmaw (Chapter 3 berserk elite) fights are now easier

  • Venoscourge(Chapter 3 poison elite)  fights are now easier


Bugfixes

  • Victory screen animation no longer flicker

  • Fixed bug where item use could get into negative number of use

  • Added third trinket bar possibility (if you really get a lot of trinkets)

  • Improved text consistency in english (thanks to Kajin Thần Thánh)

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