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Patch 3 Rollout Begins This Week

Thanks to your collaboration and support via our Customer Support channels and this Live Update blog, we have assembled Patch 3 and are preparing to deploy it on console and PC this week. The rollout itself will begin later this week on PC.

Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

You can find a detailed list of fixes in our Forums, but here’s a quick overview of some of the updates you’ll find in Patch 3:

Stability and Performance

  • Fixed numerous random crashes in Campaign and Co-op modes

  • Fixed specific framerate drops

  • Improved task scheduling

  • Tweaked performance for Reach High Points (Synchronization)

Gameplay (Navigation, Fight and Stealth)

  • Fixed various navigation issues where players could get stuck

  • Fixed various haystack issues

  • Fixed various cover issues

  • Fixed various camera issues

  • Fixed various animation issues

  • Fixed various Booster issues

AI & Crowd

  • Fixed various animation issues

  • Fixed various detection issues

  • Fixed various crowd station issues (bonfires)

Matchmaking, Connectivity and Replication

  • Fixed various matchmaking issues

  • Fixed various host migration issues (hand-off occurs more smoothly)

  • Fixed join-in-progress issues

  • Fixed various replication issues between host and clients

  • Fixed various issues in the My Club menu

Menus and HUD

  • Fixed various menu issues and pop-up overlap issues

  • Fixed Mission objective & updating issues

  • Fixed issues in customization menu

  • Fixed some localization inconsistencies in menus

  • Fixed some issues in the credits

Mission Tweaks (Campaign, Co-op and Side Content)

  • Fixed various low-repro walkthrough breaks

  • Fixed various NPC navigation issues

  • Fixed inconsistencies in some missions

World and 3D

  • Adjusted various collisions and navigation mesh issues

Progression and Difficulty

  • Adjusted various Community Event rewards

PC-Specific

  • Fixed save game corruption in some cases

  • Fixed temporal blur from SLI

  • Fixed graphical corruptions in Character Customization menu

  • Fixed crash in Character Customization menu on controller auto-switch

  • Alt+Enter switches windows correctly

  • NPC on side monitors show correctly

  • Minor UI improvements

Additionally, we have already begun working on Patch 4 and we expect to have further updates on it in the coming week.

  • The Live Updates Team
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