Patch 9.2
Balance Updates:
- Summoned minions will face the same way the player is currently facing
- Ghostly Halls has no Armageddon by default
Necromancy Rework~ - Flesh Bomb radius increased and will always apply Curse of Haute - Plague Hive is now a familiar spell - Grave Digger (Replaced Plague Hive): Short range targeted non-turn-ending spell that can replace a tombstone with a zombie and/or replace a minion they control with a tombstone - Consume Soul is targeted again but is capped at +20 damage - Commander of Undeath now has a non-turn-ending Summon Zombie and zombie's get all their perks as if there were 5+ active zombies's - Infectious Bite radius increased and will always apply Curse of Haute - Beckoning Dead changed to hit all enemies in its AoE and no longer requires land to be cast - Undead Army (Replaced Curse of Haute): Raises the last 6 minions that have died as undead (or zombies/flesh golems if they cannot turn undead) for the next 3 turns, after which they will turn into tombstones - Curse of Haute is no longer a spell, but its effect still exists within certain Necromancy spells - Reap will always apply Curse of Haute
Additions:
- The 2nd rated season
- Option to disallow matchmaking with groups (if you are not in 1)
- New game mode options: spell and elemental ban stages at the start of the game (intended as the Elementals Season 2 game mode)
- 2 Random spell pet drops
- Pet Wisp will use your primary color
- Boat spectators can use emotes
- Battlepass: Vampiric Embrace
- Arcane City
Bug Fixes:
- A game crash when attempting to auto-mount at max summons (and better validation before that point)
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