PATH NOTES 1.23
ADDITIONS
Elemental fragments
When an orb gives you a card whose 3 talents you already own, without its elemental skin, you get Spams and one fragment. The 4th fragment unlocks the elemental skin. The "Complete" button in the card preview lets you buy it sooner, for less the more fragments you have. If you get the skin another way, your fragments are refunded in Spams.
Starter Orb
At the end of the tutorial, new players receive a Starter Orb. When they open it, they pick one of the six elements and get four cards of that element, then Subject 042 helps them build their first deck with them.
Tournaments
Tournament mode opens in the Play tab: create a tournament with friends or sign up for the official Saturday tournament and its rewards. Bracket, matches you can watch as a spectator, and a final podium.
New in your Collection
Cards, skins and talents won from orbs are marked "New" until you look at them. A dot appears on the Collection tab.
Search
In the Collection and the skin shop, you can search for a card by the name of its abilities, passives or talents. Accents and capital letters no longer matter.
"Healing" filter
New effect filter in the Collection for cards that heal others or themselves.
6 decks
Every account now has 6 base deck slots instead of 5.
Decks on the Play screen
Reorder your decks by drag and drop. Drag a card of the displayed deck onto another to swap their starting positions on the board.
Premium Pass page
Redesigned in three panels: Missions (the premium rewards you've already earned and those still to come), Premium Draw and Premium badge.
Spectator mode
When you watch a match, the active player's Tox shop is shown full screen with their choices. A banner announces each turn.
Floating text
Each hit now shows its own number instead of a running total. When several resistances change, each element gets its own line, in its color.
Bonus damage shown
In a match, Lightning (Cloudy Rodent) and Word-Chew (Aleera, Nightmare-Eater) show the bonus damage from the caster's missing HP. Hover over "Bonus damage" for the rule.
Balancing
Crystal Draw
Prices are halved for every rarity.
Missions (Premium Pass)
Premium rewards go up: "Win a game" 50 XP → 100 Crystals, "Deal 1000 damage" 25 → 100 Crystals, "Win 100 ranked games" 500 → 1,000 Crystals, "Deal 100,000 damage" 1,250 → 2,500 XP.
Monthly damage mission
The goal goes from 60,000 to 100,000 damage, starting this month. A mission you've already completed stays completed.
Surrenders and missions
When your opponent surrenders or disconnects, their cards still in play count as killed for the "Kill 40 legendary cards" mission.
Matchmaking
After a match, you're less likely to face the same opponent right away. For one hour, the game first looks for someone else for 20 seconds.
Tenacity
An attack that destroys (Black Widow from Weaver of Words, Engulfment from Regent of the Abysses) now counts as a fatal hit: the card stays at 1 HP, unless it was already there.
Metamorph (Tox shop)
Offers three cards of the same element as the transformed card, any rarity (before: three cards of the same rarity). The Random Metamorph from talents is unchanged.
Serpentine Heraldess
Eternal Constriction: 8 × 30 → 6 × 35 Earth (random enemies).
Medusine Thorn
New attack Molt: Water bonus (+7) or Fire bonus (+7), your choice, limited use 1/1, cooldown 3. Talents Aquatic Field and Blazing Field replaced by Inscribed (immune to Vanish effects) and Length (at the start of your first turn, a random enemy card receives Eternity). If you owned them, you now have the new ones.
Apprentice of Death
Resistances: Earth 17 → 7%, Nature 18 → 7%, Shadow 17 → 7%.
Cloudy Rodent
Lightning: 30 → 25 Light, plus bonus damage based on the caster's missing HP (shown in match). Passive Berserk → AoE.
Sovereign of the Ether Falls
Glacial Laser: 10 → 10-15 Water.
Nebular Aristocrat
All resistances -20 → -5%.
Dragon of the Infernal City
HP 550 → 750. Draconic Duality: 10-40 → 15-40 (Fire or Shadow).
Herald of Ashes
Dragon's Breath is no longer a choice: 30 Fire, 10 Nature, 10 Nature, Fire bonus (+5) and Nature bonus (+5) in a single attack.
Ameru
New passive: Graveyard (Common).
Pyrokinetic Sorceress
Solid Veil replaced by the Heart Resistance passive (Common).
Lums
Silver Wind is no longer a choice: 10 Light, 10 Shadow, Light bonus (+3) and Shadow bonus (+3) in a single attack.
The Inventor
Rainbow: 10 → 15 in a random element.
King of the Blazing Flames
New passive: Mimicry.
Horned Dune Wyrm
Scorching Bite replaced by Grain of Sand (10 Earth, 50% chance to reset its cooldown to 0, Freeze on critical hit) and Terra Healing (heals 15-25 Earth, cooldown 1). Talent Erosion → Eternalized.
Ignea
Incandescence: 120 → 140 Fire.
Zayd
HP 600 → 800.
Frost & Glacier
HP 500 → 800.
Ephial
Astral Tackle: also increases the HP and max HP of all your cards by 75.
Sovereign of Flames
Roaring Ember: lowers the target's Fire resistance by 3% (before: +3% Fire resistance for the caster).
Astry
Misunderstood Genius: bonus +35 → +40 in a random element.
Birth of Aldrin
HP 700 → 1000.
Toad of the Stars
HP 900 → 1000.
Mouse of the Wheat
HP 500 → 600. Outbreak: Earth bonus +2 → +3.
Mythic Horned One
Spamton generation 5 → 8.
Blaze
HP 750 → 900.
Amber
HP 750 → 900.
Shado, Abyssal Scourge and Nocturnal Watcher
Tenebr'heal: Shadow bonus +1 → +3.
Verdelune
HP 900 → 1000. Truce: cooldown 3 → 4. Multi-Foliage: 5/15/25/35 → 10/20/30/40.
Léo
Resistances 0 → 5% everywhere, Shadow -38 → -25%.
Pyro
Spamton generation 4 → 6.
Thorn of Love
Spamton generation 6 → 8.
Logidrake, the Ignatius
Spamton generation 5 → 6.
Aidan
Pay-torch: 30 → 40 in a random element.
Soul Vitality talent
HP and max HP gained each time a card on the field dies: +300 → +200.
Cavalry talent
Max HP of other allied cards: +150 → +100.
Vital Surge talent
It no longer needs 100 Spamtons to trigger. This condition was hidden: it wasn't in the description.
FIXES
Card killed at the start of a turn
A card killed by poison or Fatigue no longer comes back to life with Vital Surge or Vitalheart, or through any other effect that restores its HP.
Taunt
When a card with Taunt dies from area damage, splash damage, max HP loss or Fatigue, its allies can be targeted again right away instead of on the next turn.
Double Influx
The description now shows the real gain, +4 base damage. It said +5.
Stat preview
A guaranteed gain no longer shows as "0 to +5%". Each stat has its own line.
Tox shop
"Replace an ability" is now translated. The shop's ambient sound no longer starts when you click a card at the start of a match. The loading thunder no longer plays twice.
Draw
The Premium Pass purchase button no longer reappears while the pass is active.
Usernames
Eastern European letters, Turkish and Cyrillic now display in the game's font. Before, they appeared in another font or as empty squares.
Steam
After opening a link from the game, SPAM no longer shows as "running" in Steam once closed. "Report a Bug" now opens the support page of the website.
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