Rebel Galaxy Patch to Version 1.07
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Saves do not generate backups unless the playtime is >10 minutes - that way people won't accidentally obliterate their backups if they get a corrupted save from Steamcloud or some other vector, and then hit 'new game'.
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Many delivery missions have had their ambush ranges altered so you have more reaction time, and in some cases the number of opponents has been reduced
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You can autodock by touching the station even if a cargo is nearby
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Certain 'rack' ship scaffolding models have been reconfigured so that their targeting centerpoint is better located.
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Fixed some incorrectly hostile traders in a mission
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You can 'stealth-dock' at hostile Outsiders stations if you have a story mission on them (citizenry stations already allowed this) without having to fly off and wait for them to de-aggress
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Fix UI diamond placement issue (need to show on jumpgates) for out-system dead drop missions
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Quadrophonic/5.1 sound issues in some setups resolved (FMOD has implemented fix)
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Made it 100% impossible to dock while dying
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Rufus escort mission now always chooses an outpost, never a planet, & now uses the same path-checking code as other escort missions to ensure it doesn't pass too close to one. (Only affects newly-acquired versions if this mission)
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(PC) Launcher can be skipped with SKIPLAUNCHER commandline option
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in some rare drop-retrieval side missions where you can intimidate them into giving you the cargo, they'll properly count toward retrieval (Orion Slaves)
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Fix for Blackgate sometimes using a different color badging setup.
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